freyar said:Skills: Still can't think of much that make sense but Hide and/or Move Silently.
freyar said:Feats: Power Attack, Improved Sunder, Weapon Focus (pseudopod)?
freyar said:Environment: Any, I guess.
freyar said:CR: Probably 4, maybe 5
Advancement: 7-12 HD (Medium), 13-18 HD (Large)
freyar said:Edit: 6 inches and 200lb? That might be a little low if we're thinking of these as pure metal; that's like 10,000 coins.
Shade said:Treasure: See text
Big Mac said:Sounds good, but should Improved Sunder only work against metal weapons? What is the basis behind the sundering? Is the silatic supposed to be good at disarming people or is it supposed to be good at grabbing metal weapons out of the hands of characters? I'd say the second sounds a bit more true to its metal-chomping nature.
True, but that doesn't really tell us much about the environment. If they can survive in Wildspace, I guess any environment will be acceptable to them.The original blurb says silatics prefer to hang out in uninhabitable places where they are less likely to face attack.
I think that 6 inches of height is too low, too. The blurb says they "hide well, for they can stretch as thin as 1" thick". While the blurb doesn't give the normal thickness, I'd expect it to be much more than 5 inches fatter than the minimum thickness. The illustration in MC9 isn't any use as it shows a silatic floating weightless in Wildspace (so it is in the thin "almost gracefull" mode). We know that silatics are not normally that thin on the ground.
I think that the only blurb we have left is the bit at the begining: "Silatics are amorphous blobs, 5-7' in diameter..." I think these guys should be more like 5-7 feet in height, as well as diameter, when they move about. Flattening themselves to 1 inch thick should be something they do to hide.
Well, they're not necessarily transparent, and they're still big, so +5 to Hide is probably still ok.Is hide +5 enough for a creature that can be 1 inch thick or should it gain some sort of circumstance bonus when it flattens itself? (This is why I menioned hide in plain sight, earlier.)
Oozes can often do that, yeah, but you're right that we need to mention that in the flavor text.Also, should the silatic's "stretching as thin as 1 inch" be a two dimensional ability (so it can make itself like a pancake) or should it be able to stretch that thin in any dimension (so that it can make itself long as well as thin)? This creature can potentially slide under a badly fitted door, or climb through barred gates. That could help it sneak onboard ships without causing damage that alerts a crew to its presence. Should it be able to do that sort of stuff?
Let's say 1d10 lb of iron per HD. Since the original text doesn't mention anything about the jelly being useful, I'd rather not add anything.There is nothing in the text, yet. It should be 6d10 lbs of iron for the standard creature and 7-18d10 lbs of iron for the advanced versions of the creature (unless you want to stick with "1d10 lb of iron per HD").
Should anything like "silatic jelly" count as treasure? Maybe it could be useful as a spell component.
We should probably add a split ability, like so:Silatic Ooze said:When a silatic absorbs enough metal (around 100 lbs), it seeks out an uninhabited area and splits in two. The two new silatics, each 3-1/2' wide, are dazed and instinctively move in opposite directions. Five hours after splitting, they regain their senses and search for food. If the reproduction occurs in a confined space, the two silatics fight to the death upon regaining their senses.
freyar said:Improved Sunder as a feat works against any kind of weapon, shield, etc, but a DM should play the silatic as only going after metal weapons and shields. The reason I chose that feat was so that the silatic can attack the metal stuff without suffering an AoO.
freyar said:True, but that doesn't really tell us much about the environment. If they can survive in Wildspace, I guess any environment will be acceptable to them.
freyar said:6 inches seems to be pretty standard for amorphous oozes (gray ooze, etc). If we change the volume like that, we should definitely increase the weight...
Well, they're not necessarily transparent, and they're still big, so +5 to Hide is probably still ok.
freyar said:Oozes can often do that, yeah, but you're right that we need to mention that in the flavor text.
freyar said:Let's say 1d10 lb of iron per HD. Since the original text doesn't mention anything about the jelly being useful, I'd rather not add anything.
freyar said:Finally, the original text gives us:
We should probably add a split ability, like so:
Split (Ex): A silatic ooze of 12HD or more may split into two silatic oozes as a full round action, each with half as many HD (if the original had an odd number of HD, one of the "children" will have one more HD than the other). The two new oozes are mentally incapacitated and instinctively move away from each other (taking penalties on all other actions as if they are frightened) for five hours. After those five hours, if the two children are still close to each other, they will fight to the death.
freyar said:I think we just need to put "iron silatic" as the first mention of "silatic" in the Split ability b/c the HD values will change for the other versions. Then I think the iron is done.
Silatic said:Silatics do not hoard nor covet treasure, but up to 1d10 pounds per Hit Die of the associated metal may be recovered from a slain silatic.
Big Mac said:If you think my comments on the split are nothing to worry about then maybe it is done.
Good idea to personalize metalsense. I think you're right about steel, but I think we've sort of covered that by mentioning weapons and armor.As "Split" is now personalised for the individual silatics, do you think it is worth personalising "Metalsense". After all it is already partly personalised to iron.
Plus I also think that an Iron Silatic would be able to sense steel and to eat the iron within that steel.