While hunting mainly on land, spined toads occasionally enter the water to hunt ducks, swans, and other water fowl, popping up underneath them to swallow them whole.
As they move through foliage, their spines tend to shred leaves
and twigs; rangers should be granted a +8 bonus to their tracking ability when attempting to follow a spined toad's path.
Somewhat playful at times, it isn't uncommon to see a spined toad curl up in a ball at the top of a hill and go rolling down to the bottom. This behavior not only provides an avenue of amusement for the toad but also occasionally impales small creatures on the toad's spines on the way down. These creatures are then removed and devoured.
Ecology: Because of their impressive defenses, not many creatures prey upon spined toads. However, some lizard man tribes have devised a way of turning spined toads into weapons: using a wooden oar or similar implement, they flip the toads at their enemies. "Projectile" spined toads cause 2d4 hp damage to their opponents, while the toads themselves suffer 1-2 hp damage upon impact and are 50% likely to be stunned for 1 round. Generally, only spined toads smaller than three feet long can be used in this fashion.
Swim 20 ft? I'm not sure if a racial bonus to Swim fits, since they hunt mostly on land.Shade said:Swim speed or racial bonus on Swim checks?
Sounds fair.Shade said:Add to skills entry? Simplify it to "+8 bonus on survival checks when tracking a spined toad through forested areas"?
Could create a sort of "Spikey Ball" attack, or we could leave the part about rolling down hills in the flavor text.Shade said:Create an impale ability or add offensive uses to the spines ability?
Dragon #247 said:Ecology: Because of their impressive defenses, not many creatures prey upon spined toads. However, some lizard man tribes have devised a way of turning spined toads into weapons: using a wooden oar or similar implement, they flip the toads at their enemies. "Projectile" spined toads cause 2d4 hp damage to their opponents, while the toads themselves suffer 1-2 hp damage upon impact and are 50% likely to be stunned for 1 round. Generally, only spined toads smaller than three feet long can be used in this fashion.
Dragon #247 said:Spined toad skin is also popular among lizard men as leather armor, due to the extra damage caused by the spines. The skin can be stretched across a frame to form a shield with offensive capabilities similar to a spiked buckler. The spines of the largest specimens of spined toad can be sawed off and used as weapons themselves: as primitive daggers, or as the heads of such weapons as spears or morning stars.
I'd say the usual 1d6 per 10 feet thrown would be fine. DC 15 for the save looks fine as well.Shade said:Although few other animals prey on these well-defended toads, lizardfolk tribes gather them for use as projectile weapons, or use their spined skin to make hide armor. A spined toad can be hurled as an improvised thrown weapon, dealing 2d4 points of piercing damage to the target on a successful hit. The toad suffers (the usual 1d6 points of damage per 10 feet thrown?) and must succeed on a DC 15 (?) Fortitude save or be stunned for 1 round. A spined toad may only be hurled by a creature of a larger size category.
Shade said:A suit of leather armor crafted from spined toad skin is considered to already possess armor spikes at no additional cost. Similarly, a spiked shield can be created by stretching the skin of a spined toad across an existing shield at no additional cost. The skin of a single Small spined toad can cover one small shield or buckler. It takes the hides of two toads to cover a large shield and X skins to produce a suit of leather armor for a Medium creature.
freyar said:Wow, lots of progress today. I'd go with probably 6 skins for the leather, at least with the small size toads.
freyar said:Did the 2HD ones go to medium? And did we put in a spikey ball attack?![]()
Shade said:Not yet. See posts #1113 and #114.![]()
freyar said:As long as we get around to it.What else do these need?