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Special Conversion Thread: Moldvay's Undead

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Angreden
CLIMATE/TERRAIN: Any, especially subarctic and subterranean
FREQUENCY: Rare
ORGANIZATION: Solitary or small bands
ACTIVITY CYCLE: Night
DIET: Nil
INTELLIGENCE: Average
TREASURE: 20% B
ALIGNMENT: Any evil
NO. APPEARING: 1 or 2-16
ARMOR CLASS: 5
MOVEMENT: 12
HIT DICE: 4 +4
THAC0: 14
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d6 + 2
SPECIAL ATTACKS: Enfeeblement, fear
SPECIAL DEFENSES: Immunity to some spells
MAGIC RESISTANCE: Nil
SIZE: M (5'-7')
MORALE: Fearless (20)
XP VALUE: 1,400

An angreden, based on Middle-English form, would mean "the state or condition of anger" or "filled with anger." An angreden is the walking corpse of an individual who died under a curse, or who was so filled with hatred and anger in life that he refused to lie still in his grave. An angreden has a blackened, bloated body with a huge, oversized head.

Combat: An angreden is considered to have 18 Strength, so it gets a +1 to attack and +2 to damage in combat, which has already calculated into its statistics. Its touch acts like an enfeeblement spell. Victims of a successful hit must make a save vs. spells or temporarily lose 25% of their Strength scores (fractions rounded down). The gaze of an angreden acts as a fear spell. An. angreden's attacks are unsophisticated, being physical attacks with a club or hand-held rock.

An angreden is immune to sleep, charm, hold, cold, poison, paralyzation, and death magic. A raise dead spell destroys it. A cleric has the same chance to turn an angreden as he does a wight.

Habitat/Society: An angreden has trouble getting along with everyone, even after death. It is often solitary but may sometimes band with others for protection. Such bands are a snarling, quarrelsome lot.

An angreden may be lawful, neutral, or chaotic, but will always be evil. It exists only to vent its insensate rage at the world. It delights in harm for its own sake and, when not killing, will try to smash everything in sight.

Note: Strictly as a plot suggestion, DMs may wish to give an angreden the power to curse before being destroyed. Such a curse acts as a prophetic utterance, unless it is lifted with a remove curse spell. For example, an angreden might tell a character: "Horses will die under you" and that character would be unable to ride a horse until the curse was lifted. If an angreden is given a curse, the XP Value becomes 2,000 instead of 1,400.

Originally appeared in Dragon Magazine #198 (1993).
 

I'm going to say that this reads as a monster rather than template, but I could be persuaded otherwise.

4HD seems a little low for the special abilities it has, maybe. It does have +4 hp, so maybe we could give it unholy toughness or something or else boost the HD, just to get hp a little more in line with the likely CR. Thoughts?
 



Sounds good. Added to Homebrews.

Its touch acts like an enfeeblement spell. Victims of a successful hit must make a save vs. spells or temporarily lose 25% of their Strength scores (fractions rounded down).

Borrowing from ray of enfeeblement, how's this?

Enfeebling Touch (Su): Any creature struck by an angreden's melee touch attack takes a penalty to Strength equal to 1d6+1 per two HD of the angreden (maximum 1d6+5). The subject’s Strength score cannot drop below 1.

Shall we add a save, since it doesn't require a ranged touch like the spell?

The gaze of an angreden acts as a fear spell.

How's this?

Terrifying Gaze (Su): Panicked for 4 rounds (or shaken for 1 round on with a successful DC X Will save), 30 feet. The save DC is Charisma-based.

An angreden's attacks are unsophisticated, being physical attacks with a club or hand-held rock.

Use a club and/or give them a slam attack?

An angreden is immune to sleep, charm, hold, cold, poison, paralyzation, and death magic. A raise dead spell destroys it. A cleric has the same chance to turn an angreden as he does a wight.

Immunity to cold and mind-influencing effects?

Wights have no turn resistance, so none for angreden?

Note: Strictly as a plot suggestion, DMs may wish to give an angreden the power to curse before being destroyed. Such a curse acts as a prophetic utterance, unless it is lifted with a remove curse spell. For example, an angreden might tell a character: "Horses will die under you" and that character would be unable to ride a horse until the curse was lifted. If an angreden is given a curse, the XP Value becomes 2,000 instead of 1,400.

Variant, or simply add to default creature?
 
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Yeah, let's give Enfeebling Touch a Cha-based Fort save.

The gaze seems good.

Let's give them a club and maybe an ability to use rocks as clubs without taking improvised weapon penalties. Unsure about the slam. Maybe.

Undead are already immune to mind-affecting, but cold is good. No turn resistance.

Let's add this to the base creature. But do we want to standardize the curse (make it a bestow curse SLA, maybe)?
 

Updated.

How's this?

Final Curse (Su): Upon reaching 0 hit points, an angreden may utter a curse as an immediate action. This functions as a bestow curse spell (caster level xth), but does not require a touch attack and may only be directed upon the angreden's slayer. A successful DC 14 Will save negates the curse. The save DC is Charisma-based.

Skills: 21

Feats: 2

Challenge Rating: 3? They're about on par with a ghast.

Treasure: Standard? (Type B has a good mix of all types)

Advancement: 5-8 HD (Medium); 9-12 HD (Large)?

An angreden stands 5 to 7 feet tall and weighs x to x pounds.

Angredens speak X.
 

I like the curse! CL 4?

Skills: max Spot, Listen, Intimidate?

Feats: They're a little boring, but I think Power Attack and Cleave fit.

CR, Treasure, Advancement look good.

100-200 lb?

the language they spoke in life (usually Common).
 


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