Ok, at this point, I think we may want to revisit dancing frenzy. These are going to have a Perform (dance) modifier of +26 (if we max it), which means they are always going to get +3 attack & damage. Reasonable, or should we increase the DC to get to +1 (as well as to avoid full-round dancing later)? If we increase the DC, we should probably put in some additional reward, like helping out the lesser callicantzari as demiurge suggested.
Increase the base DC to 30. A successful gives any (lesser) callicantzari within 30 ft a +2 circumstance bonus on Perform (dance) checks. It can choose to spend only a swift action to dance by increasing the DC 5 points?
I'd like your opinions, especially on the numbers...
Sounds good to me. I'd like it better if we folded in my previous suggestion that lessers dancing around a greater didn't have to make Will saves or got a bonus to their Will saves against losing control.
Sounds good to me. I'd like it better if we folded in my previous suggestion that lessers dancing around a greater didn't have to make Will saves or got a bonus to their Will saves against losing control.
Greater Dancing Frenzy (Ex): A great callicantzaros can dance itself into a frenzy. If a great callicantzaros spends a move action to make a DC 30 Perform (dance) check, it gains a +1 to attack and damage rolls and an additional +1 for each 5 points the check exceeds DC 30. A great callicantzaros may choose to spend only a swift action on the Perform (dance) check, but the DC increases by 5.
In addition, the great callicantzaros may choose to use its Perform (dance) check result in place of any necessary Reflex save in the same round that it has danced. Also, a successful Perform (dance) check grants any (lesser) callicantzari within 30 ft a +2 circumstance bonus to dance checks for one round and causes the (lesser) callicantzari to succeed automatically at Will saves to avoid taking full-round actions of dancing for the following round.
If a great callicantzaros has made a successful Perform (dance) check for three successive rounds, it also gains +4 Str and +4 Con as long as it spends a move (or swift) action to make a Perform (dance) check. However, each round that it benefits from enhanced Str and Con, it must make a DC 30 Will save or spend its full round dancing without taking any other actions.