Special Conversion Thread: Moldvay's Undead

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Cool. I think we need a namechange as well to avoid confusion with the multiple other colossi. How about "necromantic colossus"?
 

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Looks pretty decent, but I'm not sure if the adamantine DR makes so much sense. Maybe DR 15 or 20/slashing like a zombie?

It also reads like it should have the Single Actions Only SQ like zombies.
 

Agreed to the DR change and single actions only.

How does this look?

Immunity to Magic (Ex): A necromantic colossus is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A magical attack that deals positive energy damage (such as a cure spell) damages a necromantic colossus as if it were an undead creature.

A magical attack that deals negative energy damage breaks heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the necromantic colossus to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a necromantic colossus hit by an inflict moderate wounds gains back 6 hit points if the damage total is 18 points. A necromantic colossus gets no saving throw against negative energy effects.
 


Agreed! Shall we make it take damage from holy water and be turn-able (with high turn resistance), per the original text? These are practically tomb-tainted.
 



This is turned "as special," so IIRC it should get turn resistance. +4?

Shouldn't the 2 slams in the Full Attack each have the same damage as the slam in the normal Attack line? (Though it can't actually take a full attack, can it?)

I'm going to guess CR 13. It's probably not actually any better than an iron golem, and it's definitely worse than a greater stone golem. The single action only hurts it a lot if you ask me.
 

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