Special Conversion Thread: Moldvay's Undead

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Feats: Weapon Focus (morningstar), Weapon Spec (morningstar), Improved Critical (morningstar), Power Attack.

Ranks in Spot, Listen, Concentration, Know (religion), Sense Motive, Diplomacy?
 

That sounds good to me.

Assuming these will be always Good or Neutral, leaving Evil for the "dark vartha," how about sample domains of Good and Protection?

What do we want to give these to distinguish them from dark vartha? I'm thinking some "good" ability, maybe something protective, to swap out for something destructive.
 

Lay on hands, perhaps? Or an aura of hope, that causes non-evil creatures to gain a +2 morale bonus on saves within X feet?
 




While there's nothing exactly that calls for turning, it would give us another point of contrast with the dark varthas. I kind of like the idea. What about turning as a cleric of HD/2?

Turning to the spell list:
0 - cure minor wounds, detect poison, guidance, resistance, virtue
 

I'm not keen on turning because then it might as well be a cleric/fighter with a template slapped on. I'd rather make it more distinct. I do like the idea of it interacting differently with undead, though. Hide from undead on permanently, perhaps?

Rest of the spells:
1st level--cure light wounds, divine favor, protection from evil (D), remove fear, shield of faith
2nd level--bull's strength, cure moderate wounds, hold person, shield other (D), sound burst
3rd level--cure serious wounds, dispel magic, invisibility purge, protection from energy (D)

I'm not sure if it has spontaneous healing or not. If it does, we should specify, and replace the cures above with sanctuary, aid and prayer, respectively.
 

It casts as a cleric, so it should get spontaneous casting. Good catch. Could swap in purify food and drink at 0th level.

Hide from undead works, though what is the reverse for the dark vartha?
 

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