Special Conversion Thread: Moldvay's Undead

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Updated.

For the Shrinking curse, would it be simpler to go with half height rather than 1/12? That is how the reduce person spell currently works (half height, 1 size category reduction).
 

Great thread!

I haven't been around EN World much for a while now (lots of reasons, mostly 4e malaise). Nice to swing by and see such coolness.

For the curious, I've done conversions of a couple Moldvay undead:
 


Shade said:
Updated.

For the Shrinking curse, would it be simpler to go with half height rather than 1/12? That is how the reduce person spell currently works (half height, 1 size category reduction).
Well, my thought on the reduction curse was to make it just like the rod of wonder, but going half-height is fine, too.
 

Yeah, nice looking conversions, Garnfellow. I don't know if these are in our queue, but maybe we should just link to your site if they are. ;)
 

Updated.

How do these look?

Carve Symbol (Sp): As a full-round action, a ka may carve a special symbol on a surface. This functions as a symbol of fear, symbol of pain, or symbol of persuasion spell (ka's choice at time of carving). Caster level Xth. Save DCs are 14 + spell level.

Fragment Spirit (Su): A ka may fragment its spirit to inhabit stone statues within its tomb. These statues function as stone golems. While inhabiting a statue, the ka loses all its special attacks and special qualities but gains all the special abilities of the stone golems. If a ka is reduced to 0 hit points in its normal form, it can live on in these statues eternally unless they too are destroyed.

A ka may inhabit two stone golems. For each 2 additional Hit Dice, it may inhabit an additional stone golem. Thus, a 21 HD ka can fragment its spirit to inhabit 4 stone golems.

Spell-Like Abilities: At will--phase door; x/day--greater command (DC 19). Caster level Xth. The save DC is Charisma-based.
 

That all looks good. Maybe CL 17th for the SLAs? Let's go 3/day for greater command. Finally, do we want to cap the ka to 4 stone golems?
 

I don't see why we should cap the spirit fragmentation, but I'd be okay with it getting capped.

Demiurge out.
 

demiurge1138 said:
I don't see why we should cap the spirit fragmentation, but I'd be okay with it getting capped.

Ditto here. Any strong reason for imposing the cap, freyar?


Skills: 7 at 20 ranks
Mummies have Hide, Listen, Move Silently, Spot
Hunefers have Concentration, Jump , Knowledge (religion, the planes), Listen, Search, Sense Motive, Spellcraft, Spot

Feats: 6
Mummies have Alertness, Great Fortitude, Toughness
Hunefers have Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Disarm, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Toughness, Weapon Focus (slam)

Organization: Solitary or x (2–12)
Mummies are "guardian details" or "warden squads"
Hunefers are "courts"

Challenge Rating: 15 still work?

Treasure: Standard (mummy and hunefer are both standard)
Type A works out to:
1,000-3,000 copper
200-2,000 silver
1,000-6,000 gold
300-1,800 electrum or platinum
10-40 gems
2-12 art objects
Any 3 magic items

Kas speak x. (The languages they knew in life? Usually Common and regional tongues?)
 
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