Special Conversion Thread: Moldvay's Undead

Status
Not open for further replies.
I like that last thought. It's not as deadly for its probable CR, but still nasty.

3d6 sounds good.
 

log in or register to remove this ad


I like the idea of the poison being cursed somehow. Perhaps initial damage 1d10 Con, secondary damage a bestow curse spell (-4 to attack rolls, saving throws, skill and ability checks)?

Great idea! How about expanding it so the initial damage is 1d10 Con and it gets a choice of -6 penalty on one ability or the -4 attack/save/skill/ability checks. Then it could opt to apply the -6 to Con and do a potential 1d10+6 to Con, which gives it an option to shoot potentially lethal arrows which cause a permanent health disability (barring remove curse) to those lucky/unlucky enough to survive it.

That seems nasty and mythologically appropriate.

I like it!:devil:

EDIT: It also allows the Sluagh to inflict any other sort of anti-ability curse, emulating stories were elf-shot causing weakness (Str), clumsiness (Dex), disfigurement (Cha) or the loss of wits (Int/Wis).
 
Last edited:


Fair enough point on the elf-shot. So, bestow curse with all the options?

Well I left out the "Each turn, the target has a 50% chance to act normally; otherwise, it takes no action." option of bestow curse, since it doesn't match up to any of the described effects, and it may cause the players to quit if their PCs permanently lost half their actions.

While effective, it's just not that much fun to roll 50% failure every round until you can get remove curse cast on you.

Now what save should we use now for its elfshot, Fortitude for the initial Con damage, Will for the curse?
 

Let's either go all options or just the ability drain. I think we might be getting too fiddly otherwise. Not a big deal to me, though.
 

I prefer all options. And yes, the 50% one sucks.

I think we should do Fort for both stages of the poison, despite bestow curse, the spell, being Will negates.
 

Like so?

Arrow Storm (Ex): A sluagh can release a volley of tiny arrows as an area attack. The sluagh may choose to release either a 30-foot burst to a maximum range of 1,000 feet, or a 100-foot cone. Regardless of the shape, the arrow storm deals 3d6 points of piercing damage (Reflex DC X half). The save DC is Dexterity-based.

Envenom Arrows (Su): Three times per day, a sluagh may choose to envenom its arrow storm. Any creature damaged by the arrow storm is exposed to the sluagh's poison.

Sluagh Arrow Poison: Injury, Fortitude DC X, initial damage 1d10 Con, secondary damage curse. The curse functions similiar to the bestow curse spell (sluagh's choice of curse). The save DC is Charisma-based and includes a +X racial bonus.

Did you prefer the name "Elf-shot" for one of the abilities?
 

Elf-shot for the poison would be thematically appropriate, but elves in D&D aren't very fey. I say stick to "poison".
 


Status
Not open for further replies.
Remove ads

Top