Special Conversion Thread: Moldvay's Undead

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Here's what we did with the blood warrior/rider...

Necessary Slaughter (Su): Blood warriors must kill to maintain their strength. If a troop of blood warriors fails to kill sentient creatures with Hit Dice totaling at least that of the troop\'s Hit Dice each week, each member of the troop gains one positive level.

Additionally, should a blood warrior be destroyed, each remaining member of the troop gains one positive level.

When the troop slays a number of Hit Dice of sentient creatures equal to its own total Hit Dice, each member of the troop removes one positive level. If a blood warrior currently has no positive levels, it gains one negative level.

Undead react to positive levels the way nonundead react to negative levels. An undead character with positive levels at least equal to its current level is instantly destroyed. After 24 hours, an undead must make a DC 18 Will save. If the saving throw succeeds, the positive level goes away with no harm to the creature. The afflicted creature makes a separate saving throw for each positive level it has gained. If the save fails, the positive level goes away, but the creature\'s level (or HD) is also reduced by one.

A blood warrior with a negative level gains a +1 competence bonus on all skill checks and ability checks, attack rolls, and saving throws, and gains one effective level or Hit Die (whenever level is used in a die roll or calculation) for each negative level. A spellcaster gains one spell slot of the highest level of spells she can cast and (if applicable) one prepared spell of that level. These gains persist until the negative level goes away (is removed by the gain of a positive level). A negative level that is not removed by a positive level for 3 weeks becomes permanent, resulting in advancement by 1 HD.
 

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Well, anyone think we should do something like that to let the negative levels become permanent?
 



OK, blending the two...

Create Spawn (Su): Any fey creature slain by a sluagh's envenomed arrow becomes part of the sluagh swarm. For each fey creature slain, the sluagh swarm gains one negative level.

A sluagh swarm with a negative level gains a +1 competence bonus on all skill checks and ability checks, attack rolls, and saving throws, and gains one effective level or Hit Die (whenever level is used in a die roll or calculation) for each negative level. These gains persist until the negative level goes away (is removed by the gain of a positive level). A negative level that is not removed by a positive level for 3 weeks becomes permanent, resulting in advancement by 1 HD.

Should a fey creature slain by the sluagh swarm later be restored to life, the swarm gains one positive level. Undead react to positive levels the way nonundead react to negative levels. A sluagh swarm with positive levels at least equal to its current Hit Dice is instantly destroyed. After 24 hours, the swarm must make a DC 18 Will save. If the saving throw succeeds, the positive level goes away with no harm to the swarm. The sluagh swarm makes a separate saving throw for each positive level it has gained. If the save fails, the positive level goes away, but the sluagh swarm's Hit Dice are also reduced by one.

Any other living corporeal creature slain by a sluagh, including fey creatures a sluagh slays by means other than an envenomed arrow, becomes a zombie in 1d4 rounds. These zombies are under the command of the sluagh that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
 


Updated.

Me said:
Also, I suppose we need to add fly as a SLA. Actually, since this is used primarily on the zombies, wouldn't overland flight be more appropriate (since it lasts hours rather than minutes)?
 


D'oh! It sure it.

How about...

Bestow Flight (Sp): This functions exactly as the overland flight spell, except the target is one creature per Hit Die of the sluagh. Caster level equals sluagh's Hit Dice.
 

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