demiurge1138
Inventor of Super-Toast
Wait... did I say it should be a template? My apologies. I think it shouldn't be a template. Sorry about that.
Demiurge out.
Demiurge out.
As with mummies, the mere sight of a ka may cause fear and revulsion in any creature. A save vs. spells must succeed or the victim will be paralyzed with fright for 1-6 melee rounds. There are no bonuses to the die roll.
A ka can be harmed only by magical weapons, which do only half normal damage. Sleep, charm, hold, cold, poison, paralysis, polymorph, and electricity do not harm it. It suffers only half damage from fire or holy water. A raise dead spell turns a ka into a normal human (of 10thlevel fighting ability) unless the ka saves vs. spells.
A ka has a limited magical ability. A word written by it has the force of a command spell. It takes a full round to inscribe such a word. Characters need not see the written word for the spell to take effect.
The ka is able to fragment its spirit. These spirit fragments can inhabit special magical stone statues within the ka's tomb. Treat these statues as stone golems. A ka can inhabit 1-4 statues at a time. If the ka's mummified body is destroyed, its will lives on in the statues. Inside a statue, however, a ka no longer possesses its curse or magical writing powers, and it may be affected by forms of attacks to which the mummified body is immune. Note that the ka has no power to activate any other statue but those in its tomb.
A ka may also walk through special spirit doors carved into stone or wood or painted on a wall when the body was buried. A ka could walk through a spirit door carved into rock, attack the party, then retreat back inside its tomb.
A cleric has the same chance to turn a ka as he does a vampire.