Shade
Monster Junkie
SHOCK BONES
FREQUENCY: Very rare
NO APPEARING: 3-18
ARMOR CLASS: 7
MOVE: 12"
HIT DICE:1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO OF ATTACKS: 1
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Electricity
SPECIAL DEFENSES: Electricity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral evil
SIZE: M
PSIONIC ABILITY: Nil
Shock bones are skeletons animated by both magic and electricity. Their attacks do damage from electrical shock. Anyone hitting a shock bones with a metallic weapon that conducts electricity automatically takes 2-12 hp damage. Clerics have the same chances to turn shock bones as they do zombies. While shock bones have no treasure themselves, they often act as treasure guards.
A shock bones might also be created by an alchemist or sage in a sort of Dr. Frankenstein-type experiment. Such a monster would not truly be undead, and though it would conform to the above statistics, it could not be turned by clerics.
Originally appeared in Dragon Magazine #138 (1988).
FREQUENCY: Very rare
NO APPEARING: 3-18
ARMOR CLASS: 7
MOVE: 12"
HIT DICE:1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO OF ATTACKS: 1
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Electricity
SPECIAL DEFENSES: Electricity
MAGIC RESISTANCE: Standard
INTELLIGENCE: Non-
ALIGNMENT: Neutral evil
SIZE: M
PSIONIC ABILITY: Nil
Shock bones are skeletons animated by both magic and electricity. Their attacks do damage from electrical shock. Anyone hitting a shock bones with a metallic weapon that conducts electricity automatically takes 2-12 hp damage. Clerics have the same chances to turn shock bones as they do zombies. While shock bones have no treasure themselves, they often act as treasure guards.
A shock bones might also be created by an alchemist or sage in a sort of Dr. Frankenstein-type experiment. Such a monster would not truly be undead, and though it would conform to the above statistics, it could not be turned by clerics.
Originally appeared in Dragon Magazine #138 (1988).