That's more reasonable. I'm definitely for a true hyena alternate form.
Here are the stats:
Hyena :: d20srd.org
Ah yes, somehow I forgot it was in the SRD.
I think I'd make its Alternate Form a Large Hyena, just for giggles.
A hyena has low-light vision and I fancy giving the ghula that trait as well, it seems appropriate for a nocturnal monster.
Putting that together with the other proposed alterations we've now got:
Ghula
Medium Outsider (Native, Shapechanger)
Hit Dice: 6d8+6 (33 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +6/+9
Attack: Slam +9 melee (1d6+3)
Full Attack: 2 slams +9 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare, spell-like abilities
Special Qualities: Alternate form, darkvision 60 ft., immunity to enchantments, low-light vision,
invisibility, scent, shadow guise
Saves: Fort +6, Ref +7, Will +7
Abilities: Str 16, Dex 15, Con 12, Int 12, Wis 15, Cha 13
Feats:
3
Skills:
9 skills at 9
Environment: Warm deserts
Organization: Solitary, company (2-4), or band (5-20)
Challenge Rating:
?
Treasure:
?
Alignment: Usually chaotic evil
Advancement: 7-9 HD (Medium); 10-15 HD (Huge)
Level Adjustment: —
Combat
Alternate Form (Su): A ghula can assume the form of a Large hyena with the following changes to its attributes:
Hyena Form
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +6/+16
Attack: Bite +11 melee (1d8+9)
Full Attack: Bite +11 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Scare, trip
Special Qualities: Alternate form, darkvision 60 ft., immunity to enchantments, low-light vision,
invisibility, scent, shadow guise
Saves: Fort +9, Ref +6, Will +7
Abilities: Str 22, Dex 13, Con 18, Int 12, Wis 15, Cha 13
Skills: ?
Trip (Ex): If a ghula in hyena form hits with its bite attack it can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the ghula.
Immunity to Enchantments (Ex): A ghula is immune to all spells and spell-like abilities with the Enchantment descriptor.
Invisibility (Su): A ghula can become invisible as a quick action, as per the spell
invisibility (caster level 15th) with an unlimited duration. The invisibility ends if the ghula attacks. A ghula can become visible as a free action.
Scare (Su): As a move-equivalent action, a ghula can become a horrible, misshapen apparition for a fraction of a second. This alone is usually sufficient to terrify foes into cooperation or flight (treat as a Bluff or Intimidate check with a +3 bonus).
As a standard action, it can intensify this ability to produce an unsettling effect which works like a
scare spell from a 9th-level caster (Will DC 14 partial). A creature that successfully saves cannot be affected again by the same ghula's scare ability for 24 hours. Ghula are not affected by the scare attacks of other ghula. This is a supernatural, sight-based, mind-affecting fear effect. The save DC is Charisma-based.
Shadow Guise (Su): A ghula can take on the form of any living, corporeal creature from two sizes smaller than itself to two sizes larger. Thus a Medium-sized ghula can take on a form between Tiny and Huge in size. Although this guise looks, sounds and smells real the changes to its body are mostly quasi-real illusion, similar to creatures created by a
shadow conjuration spell. The ghula's stats do not change except as follows: It gains the Aquatic subtype or the Amphibious special quality if it takes the form of a creature with those traits; It gains the natural movement rates of its new form; It applies the size adjustments of its new form to its grapple checks, AC, attacks and skill checks; The damage caused by its attacks is reduced if it diminishes in size, but does not increase it it enlarges itself. Shadow guise gives a ghula a +10 bonus on its Disguise checks.
Spell-Like Abilities (Sp): A ghula can use
ghost sound and
minor image at-will (caster level 6th).