Special Conversion Thread: Moldvay's Undead

You have a couple "ghuna"s where you want "ghula"s in Invisibility.

Why polymorph and not alternate form or change shape?

What illusions are you thinking about? Any SQs related to carrion-eating, like disease? Something related to undead ghouls, like paralysis? Scent is a nice touch, btw.
 

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You have a couple "ghuna"s where you want "ghula"s in Invisibility.

Yes, I kept on getting the spelling mixed up with the overgrown gnoll werehyena beast from Dragon #89. I'll edit in some corrections.

Why polymorph and not alternate form or change shape?

I was just aiming for the closest equivalent to the original's spell-like ability.

I'd be fine making it Alternate Form, something like:

Alternate Form (Su): A ghula can assume the form of any aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant or vermin between the size of Tiny to Huge. It can not assume an incorporeal or gaseous form. A ghula can assume the form of a creature of up to the ghula's Hit Dice, or 15 Hit Dice if this is lower.

That's pretty much the same as polymorph at-will.

Maybe add "a ghula's favourite alternate form is a giant hyena" with a mini stat block?

What illusions are you thinking about? Any SQs related to carrion-eating, like disease? Something related to undead ghouls, like paralysis? Scent is a nice touch, btw.

I was going to go for pretty minor illusions - ghost sound and minor image at-will would be enough to produce voices, figures and fires to lure travellers into the desert.

Haven't come across any references to them spreading disease or paralysing so I wouldn't go for those.

However, I think there's some justification in giving them the ability to cause cause fear by their ghoulish appearance. Maybe modify a Krenshar's Scare power?

Scare (Su): As a move-equivalent action, a ghula can become a horrible, misshapen apparition for a fraction of a second. This alone is usually sufficient to terrify foes into cooperation or flight (treat as a Bluff or Intimidate check with a +3 bonus).

As a standard action, it can intensify this ability to produce an unsettling effect which works like a scare spell from a 9th-level caster (Will DC 14 partial). A creature that successfully saves cannot be affected again by the same ghula's scare ability for 24 hours. Ghula are not affected by the scare attacks of other ghula. This is a supernatural, sight-based, mind-affecting fear effect. The save DC is Charisma-based.
 

I can't really see a need for a ghula to take the form of a dragon, ooze, plant, etc.

Personally, I'd recommend limiting the alternate form simply to animal and humanoid forms.

The scare power looks good!
 

I can't really see a need for a ghula to take the form of a dragon, ooze, plant, etc.

Personally, I'd recommend limiting the alternate form simply to animal and humanoid forms.

The scare power looks good!

I'd rather keep a wide range of forms, based on a vague recollection of desert ghouls taking on all kinds of monstrous forms. However I think there was also an intimation that most of the change was illusory or semi-illusory (like disguise self).

Maybe something like:
Shadow Guise (Su): A ghula can take on the form of any living, corporeal creature from two sizes smaller than itself to two sizes larger. Thus a Medium-sized ghula can take on a form between Tiny and Huge in size. Although this guise looks, sounds and smells real the changes to its body are mostly quasi-real illusion, similar to creatures created by a shadow conjuration spell. The ghula's stats do not change except as follows: It gains the Aquatic subtype or the Amphibious special quality if it takes the form of a creature with those traits; It gains the natural movement rates of its new form; It applies the size adjustments of its new form to its grapple checks, AC, attacks and skill checks; The damage caused by its attacks is reduced if it diminishes in size, but does not increase it it enlarges itself. Shadow guise gives a ghula a +10 bonus on its Disguise checks.
That way we don't have to worry about refiguring its stats or it exploiting all those nasty MM Extraordinary Abilities.

I am somewhat tempted to add an Alternate Form of a hyena on top of that though, since they are strongly connected with that shape.

What are the 3E stats for a hyena again?
 


That's more reasonable. I'm definitely for a true hyena alternate form.

Here are the stats:
Hyena :: d20srd.org

Ah yes, somehow I forgot it was in the SRD.

I think I'd make its Alternate Form a Large Hyena, just for giggles.

A hyena has low-light vision and I fancy giving the ghula that trait as well, it seems appropriate for a nocturnal monster.

Putting that together with the other proposed alterations we've now got:

Ghula
Medium Outsider (Native, Shapechanger)
Hit Dice: 6d8+6 (33 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +6/+9
Attack: Slam +9 melee (1d6+3)
Full Attack: 2 slams +9 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Scare, spell-like abilities
Special Qualities: Alternate form, darkvision 60 ft., immunity to enchantments, low-light vision, invisibility, scent, shadow guise
Saves: Fort +6, Ref +7, Will +7
Abilities: Str 16, Dex 15, Con 12, Int 12, Wis 15, Cha 13
Feats: 3
Skills: 9 skills at 9
Environment: Warm deserts
Organization: Solitary, company (2-4), or band (5-20)
Challenge Rating: ?
Treasure: ?
Alignment: Usually chaotic evil
Advancement: 7-9 HD (Medium); 10-15 HD (Huge)
Level Adjustment: —

Combat

Alternate Form (Su): A ghula can assume the form of a Large hyena with the following changes to its attributes:

Hyena Form
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +6/+16
Attack: Bite +11 melee (1d8+9)
Full Attack: Bite +11 melee (1d8+9)
Space/Reach: 10 ft./5 ft.
Special Attacks: Scare, trip
Special Qualities: Alternate form, darkvision 60 ft., immunity to enchantments, low-light vision, invisibility, scent, shadow guise
Saves: Fort +9, Ref +6, Will +7
Abilities: Str 22, Dex 13, Con 18, Int 12, Wis 15, Cha 13
Skills: ?

Trip (Ex): If a ghula in hyena form hits with its bite attack it can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the ghula.

Immunity to Enchantments (Ex): A ghula is immune to all spells and spell-like abilities with the Enchantment descriptor.

Invisibility (Su): A ghula can become invisible as a quick action, as per the spell invisibility (caster level 15th) with an unlimited duration. The invisibility ends if the ghula attacks. A ghula can become visible as a free action.

Scare (Su): As a move-equivalent action, a ghula can become a horrible, misshapen apparition for a fraction of a second. This alone is usually sufficient to terrify foes into cooperation or flight (treat as a Bluff or Intimidate check with a +3 bonus).

As a standard action, it can intensify this ability to produce an unsettling effect which works like a scare spell from a 9th-level caster (Will DC 14 partial). A creature that successfully saves cannot be affected again by the same ghula's scare ability for 24 hours. Ghula are not affected by the scare attacks of other ghula. This is a supernatural, sight-based, mind-affecting fear effect. The save DC is Charisma-based.

Shadow Guise (Su): A ghula can take on the form of any living, corporeal creature from two sizes smaller than itself to two sizes larger. Thus a Medium-sized ghula can take on a form between Tiny and Huge in size. Although this guise looks, sounds and smells real the changes to its body are mostly quasi-real illusion, similar to creatures created by a shadow conjuration spell. The ghula's stats do not change except as follows: It gains the Aquatic subtype or the Amphibious special quality if it takes the form of a creature with those traits; It gains the natural movement rates of its new form; It applies the size adjustments of its new form to its grapple checks, AC, attacks and skill checks; The damage caused by its attacks is reduced if it diminishes in size, but does not increase it it enlarges itself. Shadow guise gives a ghula a +10 bonus on its Disguise checks.

Spell-Like Abilities (Sp): A ghula can use ghost sound and minor image at-will (caster level 6th).
 
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That's all fine with me (and the reduced alternate form sounds right), though I think I prefer the Medium hyena unless there's a particular reason to go Large. Or do these take the barghest role for gnolls?
 

That's all fine with me (and the reduced alternate form sounds right), though I think I prefer the Medium hyena unless there's a particular reason to go Large. Or do these take the barghest role for gnolls?

If we're trying to distinguish these from great ghuls, that's not a bad idea.

Also, why no treasure? It originally had tresure type E.
 

That's all fine with me (and the reduced alternate form sounds right), though I think I prefer the Medium hyena unless there's a particular reason to go Large. Or do these take the barghest role for gnolls?

I mainly went Large so they could fight as effectively in hyena form as their regular shape. It also helps distinguish them a bit more from the other kind of ghul.

I don't think it has much justification in Arabic folklore.

Besides, with their Shadow Guise power they can transform into a Large Hyena and appear to be a regular sized Hyena (or even a Tiny or Gargantuan one), or almost anything else.

Making them "gnoll barghests" could be fun. I keep on getting the spelling mixed up with the Ghuuna, so I'm halfway there already.

If we're trying to distinguish these from great ghuls, that's not a bad idea.

Also, why no treasure? It originally had tresure type E.

It's just a carry-over from when I copy-and-pasted the Prikolic Werewolf to spare me typing out a stat block. I'm going to change it.

Since they rob graves of their valuables I'm thinking we should give them the same as the SRD's Efreet:

Treasure: Standard coins; double goods; standard items

Incidentally, all the genies in the 2nd edition AD&D Monstrous Manual have no treasure listed. What's up with that? I'm guessing they left their wealth back on the Elemental Planes. Dao in particular are supposed to value treasure.
 

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