Special Conversion Thread: Moldvay's Undead

Cleon's proposed DC formula is probably adequate.

If you want to make it difficult I'd go back to my original proposal of +length rather than + 1/2 length.

If we set the base DC at 15 (i.e. DC = 15 plus length in feet) with a max length of 50 feet.

Then it takes at least 12 average silkies to tip a 30-foot boat (DC45), twelve silkies have +26 on the check. A single silkie would have trouble tipping anything bigger than a 1-man coracle.
 

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3 ranks each in Listen, Spot, and Swim?

Skills appeal.

Selkies and seals both have Alertness and Weapon Finesse. The latter isn't useful in seal form, but works in humanoid form.

The similar seawolf has Iron Will, Stealthy, and Weapon Focus (bite).

Any combo of those seem fine to me.
 

3 ranks each in Listen, Spot, and Swim?

Eh? Silkies have enough skill points for 8 skills at 9 ranks!

I'd look for inspiration in the Nixie and the Nymph:

Nixie: Bluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal +8, Hide +7*, Listen +8, Perform (sing) +7, Search +3, Sense Motive +5, Spot +8, Swim +6
Nymph: Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings)

Both have Swim at their racial default, so I'd give the Silkie the same.

Since Silkie are all sorcerers they need Concentration and Spellcraft at a minimum, and I'd add Knowledge (arcane) and Use Magic Device since the "Land Below Waves" seems quite advanced technomagically.

Handle Animal, Listen and Spot seem appropriate.

That leaves one more skill (assuming they're all maxed-out). As they are very charming fellows I'd go for Diplomacy.

Skills: Concentration 9, Diplomacy 9, Knowledge (arcane) 9, Handle Animal 9, Listen 9, Spellcraft 9, Spot 9, Swim 0, Use Magic Device 9
 

Skills appeal.

Selkies and seals both have Alertness and Weapon Finesse. The latter isn't useful in seal form, but works in humanoid form.

The similar seawolf has Iron Will, Stealthy, and Weapon Focus (bite).

Any combo of those seem fine to me.

I fancy Great Fortitude since Fortitude is their weakest save. That would make their Will save their lowest save, though, so I would give them Iron Will as well.

Of the other feats, Weapon Finesse is my favourite.

Feats: Great Fortitude, Iron Will, Weapon Finesse
Saves: Fort +7, Ref +7, Will +8
Attack: Battleaxe or warhammer +5 melee (1d8+1/×3) or shortspear +5 melee (1d6+1/×3) or shortspear +5 ranged (1d6+1/×3)

Also, could we make its weapons masterwork for a +6 melee/ranged attack?
 

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