Special Conversion Thread: Plants


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Unfortunately not off the top of my head.

Regards
Mortis

Well the only thing I see in Echohawk's Unconverted Plants Post that I don't remember us doing are the Gadabout and the Silver Slime.

If I remember correctly, a Gadabout is basically a living flying ship's boat.

I had no recollection what the Silver Slime is. After checking Wildspace it's quite an interesting monster but it definitely looks like an Ooze, not a Plant.
 


There's also the very-Savage Coast-specific Vermeil Fungus and the Dragonlance-specific Irda Tree.

Speaking of Savage Coast plants, where's the Gargo-an Rose and Eyeweed?

I also vaguely remember a plant called something like a "zaa-zaa tree" or "zza-zza plant", but that wasn't a Plant Monster, but a mundane plant used to produce a nasty narcotic. What's frustrating me is that I can't remember what sourcebook it's from. I'm thinking it might be Al-Qadim, but can't find the thing.

EDIT: There's this one, which I had earmarked for the Forgotten Realms thread, but we could do it here:

Mintiper's Chapbook - Part 2: Tree of Wailing Souls

Hmm, that's got enough material there for a conversion, and it has more to it than a Vermeil Fungus.
 

OK, starting with the basics...

In appearance, the Tree of Wailing Souls is somewhat akin to a cross between a red oak tree and a death’s head tree, as detailed in the Ravenloft Monstrous Compendium: Appendix III: Creatures of Darkness, but it has a unique set of powers unlike any other found in the Realms.

I don't have stats for a red oak tree, but the death's head tree was detailed in Dragon #339...

Death's Head Tree
Huge Plant
Hit Dice: 8d8+40 (85 hp)
Initiative: -2
Speed: 0 ft.
Armor Class: 11 (-2 size, -2 Dex, +5 natural), touch 6, flat-footed 11
Base Attack/Grapple: +7/+20
Attack: Slam +11 melee (1d8+5)
Full Attack: Slam +11 melee (1d8+5)
Space/Reach: 10 ft./15 ft.
Special Attacks: Flying fruit
Special Qualities: Blindsight 60 ft., immunity to fire, plant traits
Saves: Fort +11, Ref +1, Will +2
Abilities: Str 20, Dex 6, Con 18, Int 3, Wis 5, Cha 1
Skills: Listen +5, Spot +6
Feats: Alertness, Combat Reflexes, Iron Will, Weapon Focus (slam)
Environment: Any land
Organization: Solitary or grove (2-20)
Challenge Rating: 5
Treasure: -
Alignment: Usually neutral
Advancement: 11-20 HD (Huge); 21-30 HD (Colossal)
Level Adjustment: -

Standing over 100 feet in height with a trunk over 20 feet in diameter at its base, the Tree of Wailing Souls has literally thousands of branches and roots.

This suggests Colossal size to me, or at the very least Gargantuan.

The Tree of Wailing Souls has 30 Hit Dice and a THAC0 of 1. The trunk of the tree has 150 hit points and an Armor Class of 3 (from the toughness of the bark). It takes 1d8 points of damage to sever a limb or root, each of which is considered to be AC 5, but such damage does not count against the trunk’s total. The Tree of Wailing Souls is largely resistant to magic (75% Magic Resistance) and wholly immune to magical and nonmagical fire.

So we've got 30 HD, AC 3, high spell resistance, and immunity to fire.

The Tree of Wailing Souls can manifest as many as a dozen heads at a time at the tips of its branches. Each head is identical to that of a past victim and retains the spellcasting abilities, innate magical abilities, and psionic powers it had in life at the time of its death, as well as a fragmentary collection of memories. Spells are regained twenty-four hours after being cast, and spell-like abilities and psionic powers return at the rate they would have at the time of death. The Tree of Wailing Souls contains literally hundreds of trapped spirits, and it can vary which heads it manifests as it pleases, withdrawing or manifesting at most one head per round. Curiously, the Tree does not seem to select which heads it manifests based on the attendant powers it can employ, but rather choosing heads most likely to horrify whomever (if anyone) currently stands atop Turlangtor.

This suggests high mental ability scores to power these spell-like and psi-like abilities and potential spellcasting/manifesting.
 

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