• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Special Conversion Thread: Sheens

How about 100 hp/day for the shield?

If we do the dephase victim ability correctly, we might not need to worry about the incorporeal grapple. The original ability indicates that the victim either gets a save (Will or Fort?) or check (I guess opposed grapple or Escape Artist) to avoid being phased. But if they fail, the phaser immediately "dephase attacks" them as soon as becoming incorporeal.
 

log in or register to remove this ad

I found something similar in Fiend Folio...

Incorporealize (Su): A creature grappled and pinned by a spectral lurker's tentacles must make a Fortitude save (DC 22) or become incorporeal itself. This effect temporarily grants the creature the incorporeal subtype (as long as it remains grappled by the spectral lurker), but doesn't automatically allow it to escape the lurker's grapple due to the lurker's ability to make ghost touch attacks. If a victim becomes corporeal while inside a material object (such as a solid wall), it is shunted off to the nearest open space and takes 1d6 points of damage per 5 feet that it travels. The save DC is Charisma-based.
 

That's pretty good! I think we should just specify that the phaser sheen can choose to corporealize the victim whenever it likes. Want to move to 2d6 per 5 ft? Or do we think it can move far enough in a round to do enough damage?
 


Here are my recommendations...

Increase Cha to 10.

Incorporealize (Su): A creature grappled and pinned by a phaser sheen must make a DC 19 Fortitude save or become incorporeal itself when the phaser sheen utilizes its incorporeal jaunt ability. This effect temporarily grants the creature the incorporeal subtype (as long as it remains grappled by the phaser sheen). The phaser sheen can choose to corporealize the victim whenever it likes, simply by releasing the grapple. If a victim becomes corporeal while inside a material object (such as a solid wall), it is shunted off to the nearest open space and takes 1d6 points of damage per 5 feet that it travels. The save DC is Constitution-based.

Incorporeal Jaunt (Su): A phaser sheen can become incorporeal as a swift action. It can become corporeal again as a swift action or a standard action. Unlike most incorporeal creatures, a phaser sheen may make grapple attacks against other incorporeal creatures, and they can be grappled by other incorporeal creatures. Both the sheen and its opponents use their Charisma modifiers when performing grapple checks while incorporeal.
 


That would necessitate giving it ghost touch tendrils, which seems quite a departure from the original creature. I'm not strongly opposed, however, if you think that would work better.
 


Grappled and pinned? Is this suggested by the original text anywhere I'm missing, or is this because the power is pretty serious, ala blood drain?
 


Into the Woods

Remove ads

Top