Special Conversion Thread: Sheens

Grappled and pinned? Is this suggested by the original text anywhere I'm missing, or is this because the power is pretty serious, ala blood drain?

I think it snuck in from the spectral lurker. Actually, this is a good point: if we're going to include the mechanic that it only stays corporeal for 3 rounds before losing charges, it should only need to grapple, not pin.

Updated.

Skills: 12

Feats: 4

Definitely Spot and Listen, since it's a spy. Does it need Hide if incorporeal?

Alertness, ???

You know, this thing should be fearsome, but its grapple bonus isn't so much. Want to give it a racial bonus or boost Str or something?
 

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Yeah, let's drop the pin requirement.

I like the racial bonus approach, as it will aid with incorporeal grappling as well. We could also give it a stacking bonus based on the number of tendrils attached (a la illithid).
 


Well, Improved Grapple vs a racial grapple bonus are really the same thing once it has Improved Grab. So let's do a racial bonus, which lets us pick the amount.

4 ranks each of Hide, Listen, and Spot?

Alertness, Skill Focus (Hide), Imp Init, ?
 





Before we get to that:

In Electrically Charged, at the end, isn't the normal maximum of charges 7 rather than 30?

Based on the original critter, I think we should add the following to Incorporeal Jaunt: "Starting on its fourth consecutive round of corporeality, a phaser sheen must either become incorporeal or spend one charge per round."
 


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