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Special Conversion Thread: Sheens

Maybe CR 8. Advancement is fine. 5 to 10 lb? Or is the machinery heavy 20-25 lb?

Tactics: Phaser sheens typically refuse to engage in combat unless forced or on a mission to assassinate some particular threat to the cyst. Due to their limited ability to remain corporeal, a phaser will materialize, grab its victim, and attempt to incorporealize the poor soul. If the phaser cannot do so within three rounds, it will attempt to disengage and become incorporeal on the fourth round in order to avoid using its electrical charges.
 

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Not unless we want to specifically address what happens to objects...

Though fragile, the tendrils are strong enough to ensnare discrete objects weighing less than 500 pounds. Once ensnared, the sheen changes the object’s phase, then drops said object into solid unphased matter. When a phased object loses contact with the tendrils, the spirited object explosively (messily, if biological) resumes its corporeal state.
 



One last thing: I'd kind of forgotten about it, but the original seemed to allow a grapple or Escape Artist check to avoid Incorporealizing. If the sheen has to wait a turn between Grabbing and then Incorporealizing, I don't think we need to add it. But, as written, I think the phaser can materialize on one round, then on the next round Grab and Incorporealize. Do you think we should add the possibility of escaping the grapple or leave it as is? I'm kind of torn.
 

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