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Special Conversion Thread: Tasked Genies

freyar

Extradimensional Explorer
Don't displacer beasts get a miss chance rather than a bonus to AC? That's what we should go for here, too.

I'll agree to Su on the first group and veil for massmorph. I also think we did distance distortion but can't remember where.

The rest all works ok, too.
 

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Shade

Monster Junkie
If I recall correctly, in AD&D they had a 100% miss chance for the first attack, and an AC bonus for subsequent attacks.

Could be. But in this case, let's just follow the other 3.5 displacer creatures with no AC change.

Maybe we're getting it mixed up with the debate we had about the Artist Genie's duodimension power/spell?

Quite possible.
 

Shade

Monster Junkie
Updated.

Undetectable Lie is, apparently, the reverse of Detect Lie. So we might just make it that a deceiver genie's lies cannot be detected through discern lies (or give it a huge racial bonus on its Will save).

Here's Delude...

Delude
(Alteration)
Range: 0
Components: V, S
Duration: 1 turn/level
Casting Time: 3
Area of Effect: 30-ft. radius
Saving Throw: Neg.

By means of a delude spell, the wizard conceals his own alignment with that of any creature within a 30-foot radius at the time the spell is cast. The creature must be of higher than animal intelligence for the spell to work; its own alignment remains unchanged. The creature receives a saving throw vs. spell and, if successful, the delude spell fails. If the spell is successful, any know alignment spell used against the caster discovers only the assumed alignment. Note that a detect good or detect evil also detects the assumed aura, if the aura is strong enough. The creature whose aura has been assumed radiates magic, but the wizard radiates magic only to the creature whose alignment has been assumed. If a delude spell is used in conjunction with a change self or alter self spell, the class of the wizard can be totally hidden, if he is clever enough to carry off the disguise.

Here's Solipsism...

Solipsism (Alteration)
Sphere: Thought
Range: 10 yards/level
Components: V, S, M
Duration: Special
Casting Time: 1 round
Area of Effect: 100 sq. ft.+100 sq. ft./level
Saving Throw: Special

This unusual spell is similar to phantasmal force and other illusion magic, except that the priest who casts the spell is the only creature who automatically believes the results of the spell. The spell creates the illusion of any object, creature, or force, as long as it is within the boundaries of the spell's area of effect. The illusion is visual and tactile (that is, it can be seen and felt), but no other sensory stimuli are created.

Solipsism is the opposite of normal illusions in that anyone other than the caster must make an active effort to believe (rather than disbelieve) the illusion. Characters trying to believe the reality of a solipsistic illusion must make a saving throw vs. breath weapon, modified by the magical defense adjustment for Wisdom. A successful save means that the character believes the illusion and it is part of reality for him. A failed save means that the character cannot convince himself of the illusion's reality, and the illusion has no effect on him. A character can make a single attempt to believe each round.

Unlike true illusions, the image created by this spell does more than just duplicate reality. The image formed is real for those who believe in it. The illusion has all the normal properties that its form and function allow. Thus, a solipsistic bridge spanning a chasm could be crossed by the priest and those who believed. All others would see the priest apparently walking out onto nothingness. Likewise, a solipsistic giant would cause real damage to those who believed it.

The illusion remains in effect for as long as the priest continues to concentrate on it, until the priest is struck in combat, or until he is rendered unconscious. The level of concentration required is not extreme; the priest can move normally and may engage in combat, but is unable to cast any spell while maintaining a solipsistic illusion.

Solipsism can create only illusions that are external to the priest. Thus, the priest cannot create an illusion that he is the size of a giant, is unwounded, or has sprouted wings.

The material components are a lotus blossom that the priest must swallow and a bit of fleece.


It sounds a bit like shadow conjuration and shades, eh?
 

freyar

Extradimensional Explorer
I think giving it a big racial bonus against detect lies is about right, but I'm ok with flat out giving them immunity to the spell. Actually, that kind of immunity appeals more and more.

Not exactly sure what to do with delude, since the detect alignment spells work differently in 3.X, too. Maybe simplify to immunity to those spells, too?

I'll agree about shadow conjuration and shades, but I really like the idea of needing to Will save to believe rathter than disbelieve. I think we should go full out and convert the spell 'cause it's so cool.
 

Shade

Monster Junkie
I think giving it a big racial bonus against detect lies is about right, but I'm ok with flat out giving them immunity to the spell. Actually, that kind of immunity appeals more and more.

Not exactly sure what to do with delude, since the detect alignment spells work differently in 3.X, too. Maybe simplify to immunity to those spells, too?

How about this:

Perfect Liar (Ex): A deceiver genie is such a convincing liar that it is immune to discern lies and similar effects. Additionally, its alignment cannot be determined by any magical means short of a wish or miracle.

I'll agree about shadow conjuration and shades, but I really like the idea of needing to Will save to believe rathter than disbelieve. I think we should go full out and convert the spell 'cause it's so cool.

I'm willing. :)
 

freyar

Extradimensional Explorer
Perfect Liar is perfect! ;)

Ok, just the basics first, then.
Solipsism
Illusion (Shadow)
Class & level???
...
 

Cleon

Legend
I think giving it a big racial bonus against detect lies is about right, but I'm ok with flat out giving them immunity to the spell. Actually, that kind of immunity appeals more and more.

Not exactly sure what to do with delude, since the detect alignment spells work differently in 3.X, too. Maybe simplify to immunity to those spells, too?

The delude spell is very similar to the 3E version of misdirection, so I'd just give it the latter spell as an (at-will?) SLA.

SRD said:
Misdirection
Illusion (Glamer)
Level: Brd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object, up to a 10-ft. cube in size
Duration: 1 hour/level
Saving Throw: None or Will negates; see text
Spell Resistance: No

By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like). On casting the spell, you choose another object within range. For the duration of the spell, the subject of misdirection is detected as if it were the other object. (Neither the subject nor the other object gets a saving throw against this effect.) Detection spells provide information based on the second object rather than on the actual target of the detection unless the caster of the detection succeeds on a Will save. For instance, you could make yourself detect as a tree if one were within range at casting: not evil, not lying, not magical, neutral in alignment, and so forth. This spell does not affect other types of divination magic (augury, detect thoughts, clairaudience/clairvoyance, and the like).

I'll agree about shadow conjuration and shades, but I really like the idea of needing to Will save to believe rathter than disbelieve. I think we should go full out and convert the spell 'cause it's so cool.

In principle I agree on using the "Will save to believe" approach, but if it's usable as a combat spell wouldn't that make it more effective the higher an opponent's Will save is? I would prefer the solipsism to be obviously fake and creatures have to deliberately want to believe in it to make it "real", something enemies are unlikely to do.

That would restrict its use in combat to creating illusory steeds, bridges and the like for the use of the caster and his or her allies.
 

Cleon

Legend
Perfect Liar (Ex): A deceiver genie is such a convincing liar that it is immune to discern lies and similar effects. Additionally, its alignment cannot be determined by any magical means short of a wish or miracle.

That's nothing like the description and is an insult to the good name of a famously honest race of genie...

...by the way, I was lying. :p

I'm thinking this could/should be a Supernatural SQ, as it affects spells and magical effects.

If we decide on misdirection we don't need the alignment bit, but I would give it a hefty bonus on Bluff checks too (racial or enhancement?). I'd also mention the zone of truth spell in the description.

e.g.

Perfect Liar (Su): A deceiver genie is such a convincing liar that it is immune to discern lies, zone of truth and similar effects. Additionally, the genie has a +10? enhancement? bonus to Bluff checks.
 

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