God, I hate sorcerers. Not only are they underpowered unless you're running a one-shot or you run them as Evokers (or you Monte Cook them), but they're just plain boring. Same damn spells at each level, for the most part.
Well, I've done something in my campaign to change all that. It seems to be working well (though it may be a tad overpowered); I thought I'd throw it out to the general populace and see if I can interest others in the same idea.
Here it is:
1) Use the Monte Cook sorcerer (d6hp, 4 skill points/level, slightly different spell list and known-spell progression)
2) Each sorcerer picks TWO schools. One "strong" school (Evocation, Enchantment, Transmutation, Conjuration) and one "weak" school (Necromancy, Divination, Abjuration, Illusion). Okay, maybe Abjuration isn't "weak" -- but certainly, its uses are limited in many situations. Humor me.
3) Each time they are supposed to learn a spell, the Forrester Sorcerer learns two spells -- one from each of his schools. Look! It's flexibility!
The catch, of course, is that the sorcerer will never ever ever be able to cast spells from any other schools. Or use spell-triggered items. A Conjurer/Diviner will never cast Fireball, Fly, Haste, or Improved Invisibility, or use a wand of any of those things.
An Evoker/Abjurer (probably as strong a combo as you can get) will never cast Exp. Retreat or Web or Invisibility or Fly or Haste or Teleport or whatnot.
What do you think? In my experience so far, it's a little strong -- I probably should knock the hp allowed back down to d4/level. But I've got two sorcerers in my campaign, and they are COMPLETELY different. How many other campaigns can claim that?
Well, I've done something in my campaign to change all that. It seems to be working well (though it may be a tad overpowered); I thought I'd throw it out to the general populace and see if I can interest others in the same idea.
Here it is:
1) Use the Monte Cook sorcerer (d6hp, 4 skill points/level, slightly different spell list and known-spell progression)
2) Each sorcerer picks TWO schools. One "strong" school (Evocation, Enchantment, Transmutation, Conjuration) and one "weak" school (Necromancy, Divination, Abjuration, Illusion). Okay, maybe Abjuration isn't "weak" -- but certainly, its uses are limited in many situations. Humor me.
3) Each time they are supposed to learn a spell, the Forrester Sorcerer learns two spells -- one from each of his schools. Look! It's flexibility!
The catch, of course, is that the sorcerer will never ever ever be able to cast spells from any other schools. Or use spell-triggered items. A Conjurer/Diviner will never cast Fireball, Fly, Haste, or Improved Invisibility, or use a wand of any of those things.
An Evoker/Abjurer (probably as strong a combo as you can get) will never cast Exp. Retreat or Web or Invisibility or Fly or Haste or Teleport or whatnot.
What do you think? In my experience so far, it's a little strong -- I probably should knock the hp allowed back down to d4/level. But I've got two sorcerers in my campaign, and they are COMPLETELY different. How many other campaigns can claim that?
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