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Specialized Sorcerers . . . try them, you'll like them!


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hong

WotC's bitch
Dinkeldog said:
Sorry that took so long. You know you can report the thread and we'll be sure to see it a bit sooner.

Well, it's a good thing this thread is now in the correct forum. :cool:

I don't really see the need to tinker with sorcs if what you want to do is allow specialising. You can do that already, just by picking a theme -- not all sorcs need to be boom-spell mages. An enchantment-based sorc could be very potent, for example, with spells like dominate, confusion, hold, and feeblemind.
 

Forrester

First Post
hong said:


Well, it's a good thing this thread is now in the correct forum. :cool:

I don't really see the need to tinker with sorcs if what you want to do is allow specialising. You can do that already, just by picking a theme -- not all sorcs need to be boom-spell mages. An enchantment-based sorc could be very potent, for example, with spells like dominate, confusion, hold, and feeblemind.

Hah! Yeah, I don't know how it escaped back to D&D Rules. Bizarre. Maybe when I changed the heading . . . ?

Anyway, it's true that you can specialize a sorcerer as a player by just limiting yourself to a main school. The thing is that it's tough to do that without cutting way back on your power level, at least for 1st -- 3rd level spells. And you learn spells sooooooo slowly! Poor guy is going to have to wait until 13th level before he can learn dominate, hold, and feeblemind.

I thought I'd throw this out there as a way to be a more serious specialist without disturbing game balance. At the moment, in my campaign, it seems to work extremely well.
 

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