Actually, I'm talking real world scenarios here. Take a novice with a sword against an actual world-class martial artist armed with a sword. Which is what we're talking about when referring to a 1st level Fighter vs a 20th level one.
The novice doesn't have the slightest chance at all.
A 4E powered Supers game would probably work passingly well, though the combat would be fairly involved still, somewhat limiting the audience to the tactical crowd.
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Those descriptors sound tactical to me...?All my IRL friends who dig 4e are not tactical players. The game appeals to them because every single player option has lore, the game runs smoothly, they can read their abilities and know what to expect, etc. Not because it's tactical.
Actually, no; the other editions are what I would expect to happen in a real fight as set up, 4E is an outlier in terms of combat realism compared to other editions. D&D is never, strictly speaking, "realistic," but the real world definitely has "Bounded Accuracy" built in.
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May those expectations never be tested - especially not by a sniper. I'd hate for you to have to find out just how apropos 'dead wrong' can be.Actually, no; the other editions are what I would expect to happen in a real fight as set up, D&D is never, strictly speaking, "realistic," but the real world definitely has "Bounded Accuracy" built in.
D&D combat has never been remotely RL-realistic. It's far too abstract for that, even as turn-based combat engines go. It does a terrible job emulating genre combat, as well - but orders of magnitude better than it does RL.4E is an outlier in terms of combat realism compared to other editions.
Which is the actual point, in a way. 4e is the 'outlier' among editions, in that it emulates genre combat noticeably better. Since genre is unrealistic, that must mean 4e is 'more unrealistic.' See how that works?That's true, as well, I suppose. But in the context of D&D, I think the fictional examples are closer to the mark.
Taking several more rounds being desirable or undesirable is the rub, really (note in the scenario provided the level 20 wasn't attacking, because of a Geas or something; as such, in real life he would be dogfood eventually). Taking more rounds is, frankly, boring to me: shorter, swingier is what is desirable.I disagree. Armor is nice, and definitely a very significant edge in combat, but it won't even come close to making up for experience.
Of course D&D combat is pretty abstract, so I'm not entirely clear that the narrative of 'level 20 vs level 1' here is at all accurate. The level 20 guy has on the order of 70 hit points (maybe more if he's got high con). and the level 1 guy has about 5, maybe 12 absolute max. Level 20 THAC0 is what, a 1? The level 20 guy CANNOT MISS, and the level 1 guy still only hits AC10 about half the time. Even if he does max damage and assuming he can survive to round 2 and do the same again he will have basically scratched the level 20 guy and then he goes down with virtually 100% certainty.
So, in terms of actual results I think 1e and 4e come out about the same, except in 4e the fight will be LIGHTLY more interesting, as it will take maybe several rounds to play out, since both sides have some chance of missing, etc.
Actually, I'm talking real world scenarios here. Take a novice with a sword against an actual world-class martial artist armed with a sword. Which is what we're talking about when referring to a 1st level Fighter vs a 20th level one.
The novice doesn't have the slightest chance at all.
Well, that's a different scenario than the one proposed: a master letting a novice hack away with a sword with no attempt to disable him is not a good plan. The high level sniper can still be killed with a brick walking down the street by a teenage partisan, he is not invincible.May those expectations never be tested - especially not by a sniper. I'd hate for you to have to find out just how apropos 'dead wrong' can be. D&D combat has never been remotely RL-realistic. It's far too abstract for that, even as turn-based combat engines go. It does a terrible job emulating genre combat, as well - but orders of magnitude better than it does RL.Which is the actual point, in a way. 4e is the 'outlier' among editions, in that it emulates genre combat noticeably better. Since genre is unrealistic, that must mean 4e is 'more unrealistic.' See how that works?