maritimo80
First Post
These new rules presented in the DMG, the Speed Factor Modifiers Initiative, are very interesting, because as playing D & D 2nd edition, I used them, but it can present some problems in the game session.
In my play sessions, roll the initiative once at the beginning of the meeting and start the fight.
Suppose we have three characters, a warrior, a wizard and a rogue. The Fighter rolls and added to Dexterity is 10, the wizard rolls and added to Dexterity is 16 and the rogue rolls and added to Dexterity is of 20. We also have 3 Orcs, rolling 7, 8 and 9.
Then the order of initiative would look like this:
Rogue - 20
Wizard - 16
Fighter - 10
Orc # 1-9
Orc # 2-8
Orc # 3-7
Now following questions:
1) The Rogue begins the turn and decides to attack with a Short Bow granting -5 (Ranged Weapons) in the initiative. Thus, the initiative it gets 15 he attacks after the Wizard. Right? But if the Wizard is launching a Fireball (-3), his initiative would be smaller and would return the Rogue to attack first?
That is, these types of exchanges of shares and their bonuses, will be cluttering the order of actions each turn. Very imagine complex.
2) Now imagine that after the Wizard use a fireball, the Orc # 1 decides to attack with a dagger (Light, +2 initiative), ie its initiative would increase from 9 to 11 and it would have to be attacked before the Wizard. How would do that? All would have to declare their shares at the beginning of turn? But that does not disturb the option of each player change action according to the events in turn until you get your time to act? And how would the actions of the "Ready"?
3) In short, as optimally and work, work with this rule? All declare the action on the part of the beginning?
Site Rules:
http://www.enworld.org/forum/content.php?2086-Glimpses-of-the-DMG!#.VHho6THF8uE
In my play sessions, roll the initiative once at the beginning of the meeting and start the fight.
Suppose we have three characters, a warrior, a wizard and a rogue. The Fighter rolls and added to Dexterity is 10, the wizard rolls and added to Dexterity is 16 and the rogue rolls and added to Dexterity is of 20. We also have 3 Orcs, rolling 7, 8 and 9.
Then the order of initiative would look like this:
Rogue - 20
Wizard - 16
Fighter - 10
Orc # 1-9
Orc # 2-8
Orc # 3-7
Now following questions:
1) The Rogue begins the turn and decides to attack with a Short Bow granting -5 (Ranged Weapons) in the initiative. Thus, the initiative it gets 15 he attacks after the Wizard. Right? But if the Wizard is launching a Fireball (-3), his initiative would be smaller and would return the Rogue to attack first?
That is, these types of exchanges of shares and their bonuses, will be cluttering the order of actions each turn. Very imagine complex.
2) Now imagine that after the Wizard use a fireball, the Orc # 1 decides to attack with a dagger (Light, +2 initiative), ie its initiative would increase from 9 to 11 and it would have to be attacked before the Wizard. How would do that? All would have to declare their shares at the beginning of turn? But that does not disturb the option of each player change action according to the events in turn until you get your time to act? And how would the actions of the "Ready"?
3) In short, as optimally and work, work with this rule? All declare the action on the part of the beginning?
Site Rules:
http://www.enworld.org/forum/content.php?2086-Glimpses-of-the-DMG!#.VHho6THF8uE