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D&D 5E Speed Factor Initiative Modifiers

It released today at the WPN stores (WotC Core-level stores).

I could pass the address of a store already selling the book?
I'm from Brazil and would like to order.

Other than that, I think that playing every turn rolling the initiative will not solve the problem I have described, because even if a character take 15, in time for him to act can change your action, how to attack or use magic, and the initiative will change him position in turn. And when it advance the initiative, such as with a light attacking weapon?
 

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The weapon speed factors in the DMG are an optional rule. When using this optional rule, you roll initiative every round.
 

I could pass the address of a store already selling the book?
I'm from Brazil and would like to order.

Other than that, I think that playing every turn rolling the initiative will not solve the problem I have described, because even if a character take 15, in time for him to act can change your action, how to attack or use magic, and the initiative will change him position in turn. And when it advance the initiative, such as with a light attacking weapon?

Using the Speed Factor system and rolling initiative every round... you don't get to change your action after you declare it.

So as was mentioned... before you roll initiative for the round, each PC and monster declares what they are doing-- moving to Creature X and attacking with a polearm; casting Fireball; firing a longbow; or whatever. Each attack is given a bonus or penalty to their initiative based upon what they have declared. Then, each PC and monster rolls a d20 for initiative, adds in their DEX mod bonus, and then adds or subtacts the speed factor for the weapon/spell they were using. Thus, the initiative order gets set, and everyone does their action that they declared at the top.

The important thing to remember however, is that once you declare what you are doing before you roll initiaitve... you don't get to change it after you see where you go in the order or what the other creatures do. So if you declare you are casting a fireball but roll really low... and the other monsters go before you and declare they are running up to you to attack with their weapons... you don't get to change your action to cancel the fireball and do something else (like back away). You're stuck waiting for the fireball to go off, eat the attacks of the monsters, and hope that your spell doesn't get fizzled.

It can be a very harsh system, which is why it's completely optional. Some people like this idea that everyone decides what they do simultaneously and then let the chips fall where they may.
 
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Let's try and solve it, then? How's about...

Round 1: you get an initiative bonus based on what action you have at the ready. (Spell, bow, cowering...)

On your turn: you can act immediately IF you use your proposed action. If you choose, instead, a faster action, you may still act immediately. If you choose a slower action, your turn gets pushed back a number of turns (not initiative points) equal to the difference between your new choice of a slower action and your earlier proposed action.

The next character acts on his turn if he uses his proposed action or a faster one. He uses the same process as above for slower actions.

End of round: whoever had the lowest initiative or changed to the slowest action, no matter how many turns later was required, acts to end the round. Last is last.

Round 2: reset to first round's initiative? Use the new order, as of the previous round? So far, this system removes the math and reshuffling issues by changing initiative scores into a sequence of initiative slots. But, if a character wants to use a faster action in round 2, should it move his initiative slot up? Should a slower action (slower than what?) push him back?
 


Using the Speed Factor system and rolling initiative every round... you don't get to change your action after you declare it.

So as was mentioned... before you roll initiative for the round, each PC and monster declares what they are doing-- moving to Creature X and attacking with a polearm; casting Fireball; firing a longbow; or whatever. Each attack is given a bonus or penalty to their initiative based upon what they have declared. Then, each PC and monster rolls a d20 for initiative, adds in their DEX mod bonus, and then adds or subtacts the speed factor for the weapon/spell they were using. Thus, the initiative order gets set, and everyone does their action that they declared at the top.

The important thing to remember however, is that once you declare what you are doing before you roll initiaitve... you don't get to change it after you see where you go in the order or what the other creatures do. So if you declare you are casting a fireball but roll really low... and the other monsters go before you and declare they are running up to you to attack with their weapons... you don't get to change your action to cancel the fireball and do something else (like back away). You're stuck waiting for the fireball to go off, eat the attacks of the monsters, and hope that your spell doesn't get fizzled.

It can be a very harsh system, which is why it's completely optional. Some people like this idea that everyone decides what they do simultaneously and then let the chips fall where they may.


Honestly never played in our game sessions here declaring the actions. Simply roll all the initiatives, determine the action orders, and each one says what he will do when you get your action in turn. You play so well?
 

Honestly never played in our game sessions here declaring the actions. Simply roll all the initiatives, determine the action orders, and each one says what he will do when you get your action in turn. You play so well?

Declaring actions goes with re-rolling initiative every round; it's how D&D combat was intended to be played back when rolling initiative every round was standard (you will find this rule back in OD&D, BD&D, and AD&D rulebooks).

We haven't used declaration since switching to cyclic initiative (the roll at the beginning of combat only rules that 3E, 4E, and 5E use). Having played both, I find cyclic initiative without declaring actions to be simpler and easier in play, but some folks prefer the older style which can result in some surprises during the round. With the optional DMG rule, 5E can support both play styles.
 

Finally a rules module that I want to use. To make things perfect, they could add "when you use this module, combat becomes abstract and each round lasts 1 minute". :)
 

Using the Speed Factor system and rolling initiative every round... you don't get to change your action after you declare it.

So as was mentioned... before you roll initiative for the round, each PC and monster declares what they are doing-- moving to Creature X and attacking with a polearm; casting Fireball; firing a longbow; or whatever. Each attack is given a bonus or penalty to their initiative based upon what they have declared. Then, each PC and monster rolls a d20 for initiative, adds in their DEX mod bonus, and then adds or subtacts the speed factor for the weapon/spell they were using. Thus, the initiative order gets set, and everyone does their action that they declared at the top.

The important thing to remember however, is that once you declare what you are doing before you roll initiaitve... you don't get to change it after you see where you go in the order or what the other creatures do. So if you declare you are casting a fireball but roll really low... and the other monsters go before you and declare they are running up to you to attack with their weapons... you don't get to change your action to cancel the fireball and do something else (like back away). You're stuck waiting for the fireball to go off, eat the attacks of the monsters, and hope that your spell doesn't get fizzled.

It can be a very harsh system, which is why it's completely optional. Some people like this idea that everyone decides what they do simultaneously and then let the chips fall where they may.


Who first declared his action? which had the highest the lowest initiative?
Agree that whoever declare its action knowing the actions of others (for the latter) has huge advantage?
 

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