keep In mind Vancian magic is confirmed.
For myself, I would like to see:
1) If there is a roll to hit, there should be no Saving Throw for the damage portion of the spell, (just like weapons).
2) Some partial effect even with a successful save, in 3e high levels it was too easy to have high Saving Throw bonuses.
3) Set durations, not random durations.
4) No Spell Resistance, ( monsters can have save bonuses for rider effects...a hag might all be immune to Hold Person, but should take Magic Missle damage).
5) No Categorical Nerfs to classes of magic...ie Undead are immune to Charm or Illusion magic.
I would also be happy with an Arcana Evolved style spell list with simple, complex, and Unique spells, and lesser and overcharged versions built in. Ie Fireball is a 3rd level spell and does 20' radius 5d6 damage..save for half.
Firebolt is a 2nd level lesser variant of Fireball...maybe like Scorching Ray, while Delayed Blast Fireball uses a higher level slot.
For myself, I would like to see:
1) If there is a roll to hit, there should be no Saving Throw for the damage portion of the spell, (just like weapons).
2) Some partial effect even with a successful save, in 3e high levels it was too easy to have high Saving Throw bonuses.
3) Set durations, not random durations.
4) No Spell Resistance, ( monsters can have save bonuses for rider effects...a hag might all be immune to Hold Person, but should take Magic Missle damage).
5) No Categorical Nerfs to classes of magic...ie Undead are immune to Charm or Illusion magic.
I would also be happy with an Arcana Evolved style spell list with simple, complex, and Unique spells, and lesser and overcharged versions built in. Ie Fireball is a 3rd level spell and does 20' radius 5d6 damage..save for half.
Firebolt is a 2nd level lesser variant of Fireball...maybe like Scorching Ray, while Delayed Blast Fireball uses a higher level slot.
Last edited: