Well, it's not as great as that sounds. Even then, the wizard still has to pay 100 gp per spell level to scribe the spell.Patlin said:While your position makes sense, Cabral, the fighter in your example can either keep the sword or sell it. The wizard can do both. He can scribe the spell and then sell the spellbook, with no reduction in the spellbooks value.
I completely disagree.Patlin said:That's why I'm suggesting the cost to gain access to the spell ought to be discounted somewhat when starting a higher level character. I acknowledged this would be a house rule, but it seems reasonable and probably a better solution than that suggested above -- play a sorceror rather than a wizard for games starting at more advanced levels.

Unless you want to propose that DMs roll a random list of spells found during adventuring (duplicates not rerolled) and then ask the player what he wants to scribe, discounting the spells does not make sense. It doesn't matter that the +5 vorpal sword and spell book of many spells were gifts from on high, family heirlooms, stolen from the vault of the red dragon, or found on the side of the road, you still have to pay for them.
That's one campaign house rule. Although I price all first level spells as scrolls since it's cheaper (Economics: Price of a good exceeds substituion good, consumers switch to substitute.Patlin said:Also note that the line you quoted was in response to a suggestion that any added spells must be purchased as scrolls. I was seeking clarification of that statement, as it is highly restrictive and not in accordance with the suggested fee in the PHB for gaining access to a spell from anothers spellbook. It also wasn't clear to me whether plane sailing was saying that this was his group's rule for starting characters above first level, or if it was a more general statement as to how his group allows spells to be acquired in actual play. I was under the impression PS was also suggesting a house rule aproach, one which is at least as coservative as my suggestion was liberal, and I was hoping to ellicit some discussion as to why he preferred to limit wizards in this manner.

My guess, is that he limited it to scrolls because they have a fixed price/value. Bribing a mage to crib notes from his Tome of Supersecret Stuff +9 is a little more nebulous.

Anyway, when you look at the Player's Handbook prices, the 50g per spell level (25g at 1st lvl, 12.5g for 0th) to buy a spell isn't that bad ... it's the 100g per spell level that sticks ya.
