FunkBGR
Explorer
Looking up the spell research rules in the DMG, I'm kind of finding them lacking. Spend a lot of gold, and make a trivial Spellcraft check - unless your DM just doesn't like it, which you fail automatically? Spells should be a collaborative effort between player and DM - the clause about failing shouldn't be there.
I'm looking for an alternative, and was wondering what people use in their games. I'd really like to be able to make it worth their while to do some research, and spend some of that hard-earned downtime that could be used to make potions, scrolls and create spells.
Anybody got anything?
I'm looking for an alternative, and was wondering what people use in their games. I'd really like to be able to make it worth their while to do some research, and spend some of that hard-earned downtime that could be used to make potions, scrolls and create spells.
Anybody got anything?
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