The Tree's Many Branches
Transmutation
Level: Rgr 2
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: none (harmless)
Spell Resistance: no
You sprout two extra arms, fully functional, from your ribs. If you are wearing armor, the armor must be tailored to provide space for these extra arms or it will be damaged, and the arms that emerge will not benefit from the armor in any case.
Your magic item capacity does not increase; i.e. you cannot wear more than two rings effectively, or more than a single pair of magical gloves/gauntlets effectively.
You can wield one weapon per arm, or use two arms to wield a two-handed weapon (for example, a Medium-sized Ranger could wield two Large-sized weapons at once). Though the arms are as strong as your normal arms, your total encumbrance does not increase.
You gain a +2 competence bonus in any situation where the DM rules that having extra arms would benefit you (for example, Rope Use).
Damage to the arms is counted against your hit point total, but if an arm is damaged or lost, it will be fully functional again on the next casting of the spell.
Material component: leaves and twigs from a blessed tree.
Transmutation
Level: Rgr 2
Components: V, S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: none (harmless)
Spell Resistance: no
You sprout two extra arms, fully functional, from your ribs. If you are wearing armor, the armor must be tailored to provide space for these extra arms or it will be damaged, and the arms that emerge will not benefit from the armor in any case.
Your magic item capacity does not increase; i.e. you cannot wear more than two rings effectively, or more than a single pair of magical gloves/gauntlets effectively.
You can wield one weapon per arm, or use two arms to wield a two-handed weapon (for example, a Medium-sized Ranger could wield two Large-sized weapons at once). Though the arms are as strong as your normal arms, your total encumbrance does not increase.
You gain a +2 competence bonus in any situation where the DM rules that having extra arms would benefit you (for example, Rope Use).
Damage to the arms is counted against your hit point total, but if an arm is damaged or lost, it will be fully functional again on the next casting of the spell.
Material component: leaves and twigs from a blessed tree.