The Annihilargh
Explorer
Oh, okay. I see what you're getting at. Sorry for getting aggressive.But you would still see plenty of subclass that get a third attack, for exemple, outside the Champion.
Oh, okay. I see what you're getting at. Sorry for getting aggressive.But you would still see plenty of subclass that get a third attack, for exemple, outside the Champion.
there is millions players out there, and a hundred active poster in this forum. So our debates have little impact on the overall game.It all comes down to players wanting things that contradict each other.
There is just TOO MUCH D&D fans want the single fighter class to do narratively and mechanically.
It can't be a simple class for noobs and tired folk, a raw roleplay class for skilled play crowd, and a tactical class for strategists that include every single warrior from real world and fantasy.
It fulfills it to the same degree that an Eldritch KNight fulfills being a wizard. They really could have cut out all classes but Fighter, Rogue and Paladin. All your spell casting needs are covered! Why do you want to waste space on a cleric, wizard, sorcerer, bard, warlock, barbarian, or ranger?I think we've got to uncouple concept from mechanics. I don't think the 5e Battlemaster has great warlord mechanics. I do think it fulfills the concept though. I think there is some objective truth in there and not just truth 'for you' as you described it.
I think there's potentially some pitfalls with creating conceptually similar but mechanically different classes. Which is why I'm so adamant to point out the concept is there.
So Warlord in 5e isn't a class or subclass and so the concept of Leadery Fighter can be achieved via Battlemaster Manuevers and feats, right?
That isn't class based. Casters can do that, and till get narrative overrides fluffed as spells. But the second non-casters ask for narrative overrides fluffed as skills or feats of prowess, the hissy fits about "muh realism" start.If a fighter wants to shine out of combat. Pay attention to the plot of an adventure. Know all the NPC’s by name. Learn what they all do and how they relate. You will be picking up clues that others making die rolls will completely miss.
The concept for an eldritch knight is spelled out as a mix of fighter stuff and wizard stuff. The concept for an eldritch knight is not the same as a concept for a wizard. Conceptually they are different things. So I really don’t get the substance of this point that’s been brought up repeatedly.It fulfills it to the same degree that an Eldritch KNight fulfills being a wizard. They really could have cut out all classes but Fighter, Rogue and Paladin. All your spell casting needs are covered! Why do you want to waste space on a cleric, wizard, sorcerer, bard, warlock, barbarian, or ranger?
Subclasses can't handle that purpose well. They barely pass the threshold.That's not a problem at all. Subclasses exists exactly for this purpose.
Well, I disagree. They mostly do pretty well. Sure, things always could be improved, but the current situation is infinitely preferable to class bloat.Subclasses can't handle that purpose well. They barely pass the threshold.
Speaking of this idea, it reminds me of the game Rondo of Swords on the DS.Yes, yes, yes, yes, yes, x4.
I like your thinking!!!
I'm frankly tired of the "roll play not role play!" lessons given by folks who can just mind control NPCs or pass through a wall in a single action by trading in their 'influence fiction' tokens.That isn't class based. Casters can do that, and till get narrative overrides fluffed as spells. But the second non-casters ask for narrative overrides fluffed as skills or feats of prowess, the hissy fits about "muh realism" start.