FrogReaver
The most respectful and polite poster ever
That’s not all you said. But if that’s all you are saying now, yes.So like I said, it's the fandom that prevents progress.
That’s not all you said. But if that’s all you are saying now, yes.So like I said, it's the fandom that prevents progress.
Smart noble' is a background and ability, not a class.
Wise general might be somewhere leading armies, not delving dungeons with three other people. But a general probably would be a professional soldier that has seen a lot of combat, so they probably would be some sort of not-low-level fighter.
But that's my pointPaladin is literally that. Though if you want a non-magical version (and I sympathise with that, I dislike how heavily knights are conflated with explicitly magical paladins in D&D) you can easily make them a fighter. And a historical knight most definitely would be a fighter, they're well-trained professional soldiers.
They were a PC race that was in the MM from the get go. Anything with a level adjustment was playable if the DM let you. As for the Unspellable, it was in 2003 like I saidHalf dragons were monsters first and then had... sound of holding back vomit level adjustments. I don't know when The Unspellable became playable.
Surely though, having these abilities implies the existence of, y'know, other things that come with it? Hence all the examples I gave earlier, of being highly observant, creatively exploiting opportunities, enduring things one shouldn't be able to endure, etc.You're describing combat ability, though, not exploration and social ability.
Half dragon i 3e was a template for monsters with no rules for playing it. LA and playable monsters were introduced in Savage Species, an entire book of 'now shut up' material.They were a PC race that was in the MM from the get go. Anything with a level adjustment was playable if the DM let you. As for the Unspellable, it was in 2003 like I said![]()
I didn't say that. I asked what out of combat abilities a Fighter would have based on Fighter. In response I was given a lot of combat reasons, so I pointed that out. I've seen almost nothing offered up that is Fighter themed and that applies much to the social and exploration pillars.Is there a particular reason that, having established that Fighters and Rogues are extraordinary, we should start demanding "But only in combat".
(More skills helps the Fighter in other pillars.)I didn't say that. I asked what out of combat abilities a Fighter would have based on Fighter. In response I was given a lot of combat reasons, so I pointed that out. I've seen almost nothing offered up that is Fighter themed and that applies much to the social and exploration pillars.
This is from the 3.5 MM.Half dragon i 3e was a template for monsters with no rules for playing it. LA and playable monsters were introduced in Savage Species, an entire book of 'now shut up' material.
They need to jettison "reality" for martials after 7th level and just accept that they become mythic figures/demigods. It's absurd that the 10th level fighter is making a jump check to get over 30' gaps. Give martials a different proficiency bonus, unlimited attuned items (and guaranteed gear that is magic just because it is used by a warrior of renown), significantly more stats (and uncap their maximum). Fighters, Monks, and Barbarians should get expertise as well, and then a third tier at 10th level that unlocks superhuman stunts. Swim up a waterfall, punch through stone, kill with a glance, lasso a tornado, tumble between reality with your acrobatics to teleport your movement, or pickpocket someone's skill. If we can devote half the book to spells, we can add some pages for each skill to outline mythic usage.It’s not that they have to be lesser than casters because people want caster supremacy. That’s just a side effect. It’s that casters are set up at an impossible level for non-super powered / non-magical martials to reach (that’s because of fiction). Couple that with people wanting their non-superpowered fighters. And that’s D&D. The one time that changed in 4e there was much weeping and gnashing of teeth. We already know how bringing martials up and casters down and having them meet in the middle works out. Terribly!
Sure, but the majority of your skill list didn't really apply. You listed cooking, but armies had specific cooks to feed the men. Almost none had the ability to cook proficiently. You listed medicine/first aid, but armies had special non-combat medics to take care of the wounded. The common soldiers didn't know enough to be proficient. And so on. Not a lot of non-combat skills are Fighter centric, which is why I'm grateful for backgrounds. I can get my Fighter any skill I want that way.(More skills helps the Fighter in other pillars.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.