EzekielRaiden
Follower of the Way
Okay. It's easy enough to not permit them when you run, and to ask fellow players not to go for it or (if necessary) bow out. Its existence in the game doesn't deny you your fun, any more than the existence of gritty rest rules denies me mine.This is the sort of character I don't want to exist in D&D.
[Citation needed.] Right up until the end of the public playtest (technically slightly thereafter), they were talking about things like Martial Healing and the like.I get that it works for some people, (and I don't care to argue why, it goes nowhere) but those are the same small group (too small for WotC) who love 4e in general.
Also: so much for 5e being the "big tent" edition, the edition that was supposed to give everyone enough of what they wanted that they could comfortably play if it wasn't perfectly the same. Big enough tent for everyone....except the people who aren't numerous enough to care about.
When the opportunity arises, I do. The opportunity doesn't arise much, at all, for a lot of reasons.So my question is, if you love 4e, why not just play it then?
Also, forgive me for the bitter chuckles at hearing this now, so many years down the line, when back during the playtest people were saying, "Just wait! 4e fans will get their stuff too, they're just focusing on the basics first!" or--and I kid you not--"give it two or three years after launch, and then if they still haven't done anything for you, you can validly say 5e doesn't work for you."
At this point, 99.99% of the games I see online are 5e or PF1e. 4e games just don't get offered. And I've tried pulling a game together by fishing for a DM. It hasn't worked. I would LOVE to play more 4e. The opportunities simply aren't there.Like sure, if you're like me who liked some small parts of it but still feel that overall 5e is a massive improvement that wouldn't make sense, but it seems that certain people feel that 5e was just a step backwards and 4e was simply better. So play 4e! People play Basic and AD&D still too.
So I'm stuck trying to advocate for even a little bit of table scraps from the game that was supposed to welcome every D&D fan to the table of brotherhood. The game that I've been repeatedly told "there isn't anything to dislike about," that's a perfect middle ground for all D&D fans, etc. etc. etc. At this point, I'm beginning to see why so many make the argument like you did, that 4e fans must be a vanishingly small minory; it helps assuage any thoughts about having kicked us out of the so-called "big tent."
100% agreed, though not sure how productive it will be to discuss it.And on preview @Asisreo 's claim that the warlord has no design space mechanically is utterly risible.
As they currently "kinda...exist" in 5e, I completely agree that they aren't very good. That's a big part of why I'd like an actual Warlord, given the time and love and whole-class "size" to stretch out and make those mechanics, y'know, not suck. Because we know they CAN be good, 4e demonstrated that. Unless you're trying to tell me that it's literally impossible to make such mechanics reasonably good in 5e, which is gonna be a pretty tough claim to justify, this simply reads as a reason to create the Warlord--so the fans who want this stuff can actually, y'know, HAVE it instead of dealing with crappy table-scraps and castoffs.Those features not only kinda already exist, they also aren't very good.