The bag has about 3 dozen dice of all types. Many components are very similar, and you don't have 6 seconds to feel around. The 6 seconds includes moving the mage hand to the pouch and moving it back out again as well, so you have only a second or two. AND, you have no tactile feeling, so to be accurate, you'd need to numb your hand before you try so you can't feel the dice. Mage Hands have no sensory ability.Three things.
1. First off the check is to see if he is noticed. I said earlier if he fails the check he can not get it. He would not be opposing the Rogue. If he catches him doing this then he woudl be opposing and it would fails.
2. If you gave me a bag full of dice and asked me to pull out a 20 sided dice I ABSOLUTELY could do that in 6 seconds with no problem. I could do it in half that with no problem. I might even be able to get out 4 specific dice types in 6 seconds and I don't have exceptional dexterity and have been trained specifically to do this.
?To start with that is the idea of a true martial, someone focused on more damage and more hps. If they have powers or abilities, or god forbid spells then they are not really martials any more are they?
Precisely. Almost all of the non-ribbon abilities a fighter gets can pertain directly to combat.Further the premise is untrue, many fighter subclasses are not focused on damage and hps. Samaurai and most of all Bannerets are not focused on damage with their subclass abilities. Further although the Rune Knight has some damage focused runes, many of the runes are not damage focused, you can build a rune knight without any extra damage abilities over the main class. Ironically I think these are some of the most hated and least played fighters. EKs are also not focused on damage and hps, and Arcane Archer abilities are pretty muted in terms of extra damage, being largely more control, skill and cantrip focused.
As I mentioned, the disadvantage would be due to the movement involved. In combat, creatures are assumed to be moving around within their space, dodging blows, or just angling for a specific view. If you're trying this before initiative is rolled, or the wizard is paralysed, there will not be disadvantage.It is in the rules! I could see disadvantage as a judgement for doing this with a normal mage hand done by a wizard as an action, because you are making a judgement call there. I could even see it for a thief standing next to him in melee trying it using fast hands (although that is a bit harsh IMO). The Arcane Trickster ability however says nothing about disadvantage and it is pretty obvious that it is intended to be used against enemies in combat. Thematically, that is why the AT's hand is invisible when the normal wizards mage hand isn't.
I read the intent of the action declaration to be removal of the entire pouch. Since component pouches are generally attached to the belt, or held by a strap looped over the shoulder, the Trickster would probably be trying to saw through the strap with a knife, and then gently easing the bag off the wizard so they don't notice the sudden loss of weight.It's very clear that the intent is for it to only take ONE object from a container that's worn, and the pouch is in fact a container that is worn. Nothing is being nerfed. You are increasing the power of the ability, much the same way that a lot of people treat Charm Person like some sort of mind control, rather than the 1st level spell that it is. The ability was never intended to be able to disarm Wizards like that. It's intent is to allow you to steal a single small item.
Yeah, I wouldn't allow that. You can't see inside the pouch, so if you're grabbing a small item, it's going to be a random small item. Unless you've somehow previously gained access to the pouch and memorized where the ruby dust is. The Rogue ability doesn't grant X-ray Vision or omniscience.
There is no knife to saw with. It's only a mage hand. It can grab one object out of a container and that's it.I read the intent of the action declaration to be removal of the entire pouch. Since component pouches are generally attached to the belt, or held by a strap looped over the shoulder, the Trickster would probably be trying to saw through the strap with a knife, and then gently easing the bag off the wizard so they don't notice the sudden loss of weight.
It can use thieves tools. What ECMO3 seemed to be asking for isn't covered in the rules - hence why I was giving how I'd rule it as a DM.There is no knife to saw with. It's only a mage hand. It can grab one object out of a container and that's it.
BuT nOnE oF tHoSe ArE lEaDiNg SuCcEsSfUl GaMeS sO tHeY'Re ObViOuSlY wRoNg!You know what these Fantasy RPGs have in common (besides sorcery/wizardry sitting alongside swording)?
THEY DON'T HAVE OVERPOWERED SPELLCASTERS!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.