To start with that is the idea of a true martial, someone focused on more damage and more hps. If they have powers or abilities, or god forbid spells then they are not really martials any more are they?
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What?
"Martial" doesn't generally mean "concerned only with hit points". In this context it means "uses non-magical means, such as skill and sheer grit".
Encouraging an ally to fight on with camraderie and well-chosen words. Analysing a combat situation and their opponents to predict what they are doing next. Striking a particular area of an opponent to inflict a specific condition.
Any (non-wuxia) martial arts or action movie hero is probably a martial hero for example.
Further the premise is untrue, many fighter subclasses are not focused on damage and hps. Samaurai and most of all Bannerets are not focused on damage with their subclass abilities. Further although the Rune Knight has some damage focused runes, many of the runes are not damage focused, you can build a rune knight without any extra damage abilities over the main class. Ironically I think these are some of the most hated and least played fighters. EKs are also not focused on damage and hps, and Arcane Archer abilities are pretty muted in terms of extra damage, being largely more control, skill and cantrip focused.
Precisely. Almost all of the non-ribbon abilities a fighter gets can pertain directly to combat.
The actual capabilities of fighter subclasses are limited by being attached the the very damage-focused fighter class. Many people would like to see a less-damage-focused, but more tactical martial class - Like a wizard version of the battlemaster compared to the eldritch knight.
Wizards have respectable (but not fighter-level) single-target damage, but their main strengths are battlefield control, AoE, buffing and debuffing, and out of combat utility.
Its why a reasonably common suggestion for getting closer to a warlord from battlemaster is to forgo an attack to generate a superiority die - trading a tactical capability for raw damage.
It is in the rules! I could see disadvantage as a judgement for doing this with a normal mage hand done by a wizard as an action, because you are making a judgement call there. I could even see it for a thief standing next to him in melee trying it using fast hands (although that is a bit harsh IMO). The Arcane Trickster ability however says nothing about disadvantage and it is pretty obvious that it is intended to be used against enemies in combat. Thematically, that is why the AT's hand is invisible when the normal wizards mage hand isn't.
As I mentioned, the disadvantage would be due to the movement involved. In combat, creatures are assumed to be moving around within their space, dodging blows, or just angling for a specific view. If you're trying this before initiative is rolled, or the wizard is paralysed, there will not be disadvantage.
Plus the disadvantage mechanic allows me to designate one dice as "did you get the bag?" and the other as "Did the wizard notice you?" Thus allowing more flexibility in the outcome.
It's very clear that the intent is for it to only take ONE object from a container that's worn, and the pouch is in fact a container that is worn. Nothing is being nerfed. You are increasing the power of the ability, much the same way that a lot of people treat Charm Person like some sort of mind control, rather than the 1st level spell that it is. The ability was never intended to be able to disarm Wizards like that. It's intent is to allow you to steal a single small item.
Yeah, I wouldn't allow that. You can't see inside the pouch, so if you're grabbing a small item, it's going to be a random small item. Unless you've somehow previously gained access to the pouch and memorized where the ruby dust is. The Rogue ability doesn't grant X-ray Vision or omniscience.
I read the intent of the action declaration to be removal of the entire pouch. Since component pouches are generally attached to the belt, or held by a strap looped over the shoulder, the Trickster would probably be trying to saw through the strap with a knife, and then gently easing the bag off the wizard so they don't notice the sudden loss of weight.