DND_Reborn
The High Aldwin
Probably without some option to reverse it, such as gaining a level of exhaustion or expending a HD. But it is just an option to consider--not set in stone by any margin currently.The possibility to roll a 1 and block casting until a rest is too punishing.

Hmm... not really.For a 5th level caster, recharge on 5-6, can make you cast one spell a fight including cantrip, very often. Considering fight lasting 3-4 rounds, really easy to roll under 5 few times in a row and be block for the rest of the fight.
Round 1: cast spell with recharge on 5-6
Round 2: roll 1-4 = 67%
Round 3: roll 1-4 again = 67% * 67% == 45% (less than half, so you are more likely to have magic in the 2nd or 3rd round than not to).
Round 4: roll 1-4 again == 45% * 67% == 30% (less than 1/3 now...)
Also, consider a 5th-level caster has 9 spell slots available. With 7 encounters (avg) in your "typical adventuring day", that allows you only one spell for 5 encounters and two spells for 2 encounters. But you only have two 3rd-level slots. With this, since you have magic at the beginning of most (if not all, depending on a prior roll of 1 and no rest opportunity), you could effectively have seven 3rd-level spells during the day.
In others words, this encourages you to use magic when you must, and make the most of it. Doing so when unneeded or risking lower-powered spells is discouraged.
The fun for a caster is to cast an effective spell effectively, not just sling magic around willy-nilly.The fun for a caster is to cast spell, not roll high on recharge dice!

If you want to just toss magic around every round, no this is not for you.
