Re: Uh....
jasamcarl said:
Ok, i am here to defend FR. I will not go into overt detail, but suffice it so say that with the exception of the Incanatrax, no one who has actually ever PLAYED these classes believes them to be grossly out of line...the Archmage gives up a gross amount of aggregate utility for that power, the same applys to the Red Wizard and any other dc-centered prestige class..and again not to get into an a debate on RP Game Theory, but this loss makes the prcs in question more 'passive' in their potential effectivness, i.e. subject to dm's fiat.
Now to Warchild and others, what prcs in MoF do you find to have unbalanced an actual game. And i might add that this applys to Spellfire as well, which has been the victim of overtly simplistic analysis from the outset...
Well Firstly, you don't need to defend FR against me, i play the game every other week and i thinks its just fine. But i am alos being frank about it...FR is overpowered. Now to specifics
First Arch Mage..its only overpowered depending on how you look at things. It does give up some stuff, in order to gain other stuff. Some people just value utility over power. i don't have a major problem with it.
Divine Champion - overpowered. There is no reason a fighter shouldn't get this class (mechanically speaking of course). It requirements are quite weak and there is no draw back. You get 2 feats (don't lose anything there), full combat, D10 HD, TWO superior saves, Lay on hands, Smite Infidel, Sacred Defense, Divine wrath, and a better skill list(religion and the all mighty Spot). Overpowered. Its the sort of thing FR-bashers...well, bash.
Guild Thief...same thing, next to no significant requirements and its WAY better than actually being a rogue. It has 2 less skill points, but Leadership bonuses, FEATS, no loss in uncanny dodge, better sneak attack (almost certaintly), makes getting this class imperative for anyone wanting to keep up with other characters.
Heirophant....the Arch Mage divine counterpart.....except that is requirements are much weaker than the Arch Mage and they don't have to sacrifice spell slots to get their abilities. ouch.
Shadow Adept????!!!....come on. The only drawback to the TON of powerful abilities and spell boosts they get is the requirement is the lost of 2 Wisdom points, they can't cast spells with the LIGHT descriptor(oh darn), and their Caster level for Evocation and Transmutation is minus 1. Plus, they can get out of the Wisdom loss at that.
I could desrcibe more, but i don't have the time or energy.
I like the Forgotten Realms. I also am honest that it is a power gamers paradise. Not that they are alone are in this these days, i've never a more blantant power up book than Masters of The Wild, which is supposedly default Greyhawk. sheesh!