Erik Mona said:I can see how both of the examples you cite are true. I cannot see how either of them conforms to Alan's point, which is that a setting must have a CENTRAL conflict, rather than dozens and dozens of little ones.
But I'd love to hear from Psion, because maybe I'm misinterpreting him.
--Erik
Erik Mona said:In your view, what is the central conflict of the Greyhawk and Forgotten Realms campaign setting? For that matter, what is the central conflict of the Eberron campaign setting?
I see one in Dragonlance and I think I see one ("man vs. environment") in Dark Sun, but I'm at a loss to find a "central" conflict in the most popular and longest-running D&D settings.
Odhanan said:Forgotten Realms has loads of villain organizations vs. the good guys. Drows vs. surface. Zhents vs. Dales. No matter what region you look at, you can find such a conflict, Erik. It's more about what region you choose to use rather than a global conflict that would explain everything, from my perspective, though the notion of conflict's still there.
For Greyhawk, that's a bit special I think. I see its popularity more as being justified by its status of Classic D&D universe than just what it does present as a setting. Further, I suspect people know Greyhawk personally out of specific modules, like Temple of Elemental Evil, rather than overarching campaign setting products.
Erik Mona said:I can see how both of the examples you cite are true. I cannot see how either of them conforms to Alan's point, which is that a setting must have a CENTRAL conflict, rather than dozens and dozens of little ones.
But I'd love to hear from Psion, because maybe I'm misinterpreting him.
There was a lively discussion on the probability of spelljamming vessels "bumping" into eachother over on the WotC Spelljammer boards in this thread . My theory for reconciling the rules went like so...13garth13 said:However, as devil's advocate, given the vastness of Voidspace, what were the odds that your ship would bump into something's personal space that many times in a journey at spelljamming speed?
Maldin said:My theory for reconciling the rules went like so...
Psion said:IRegarding Greyhawk, Odhanan may be on to something about classic status giving it a benefit that no other d20 setting is ever going to have. That said, I don't think it's the whole story. When we were gaming in Greyhawk as teens, we always made a big deal of the Scarlet Brotherhood. Further, I think that the classic module series set in Greyhawk (like Slavers, Giants, and Drow) were strongly associated with the setting and became a locus for shared experience in the setting.
Psion said:Forgotten Realms, when it was growing, had the Time of Troubles, but conflicts between certain deities and nations were always highlighted and important, such as the machinions of Grazzt, the Shar/Selune conflict, as well as the threat of the Zhentarium and the Drow/Dales conflicts.
Psion said:I think that having lots of little conflicts that have the potential to be used by the DM is not so much the same thing as having a larger, more crucial conflict that will likely be used as a central identifying feature of a setting among different groups, and thus build a shared experience regarding what the setting is really about.
Psion said:I don't want to come across as asserting that this is the one litmus test for whether or not a setting will be successful. I will rephrase to say that I do believe a strong central conflict is a major factor in the success of a setting, and one that Spelljammer lacked that might have given in more enduring and widespread acceptance.
Psion said:Market position and word of mouth will play parts as well, but among those settings that persevered against the odds and gained a significant and enduring following, I notice that the pronounced nature of a central conflict. Midnight, anyone?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.