Psion said:
IRegarding Greyhawk, Odhanan may be on to something about classic status giving it a benefit that no other d20 setting is ever going to have. That said, I don't think it's the whole story. When we were gaming in Greyhawk as teens, we always made a big deal of the Scarlet Brotherhood. Further, I think that the classic module series set in Greyhawk (like Slavers, Giants, and Drow) were strongly associated with the setting and became a locus for shared experience in the setting.
If you're saying shared experience, rather than strong central conflict, the classic modules do probably provide a baseline. But those classic modules definitely didn't provide the kind of strong central conflict seen in the original Dragonlance modules, or integral to the Dark Sun setting. (Incidentally, I would say Dark Sun had two central conflicts, but they worked together: man against environment and overthrowing the sorcerer-kings.)
Psion said:
Forgotten Realms, when it was growing, had the Time of Troubles, but conflicts between certain deities and nations were always highlighted and important, such as the machinions of Grazzt, the Shar/Selune conflict, as well as the threat of the Zhentarium and the Drow/Dales conflicts.
Considering how contentious Time of Troubles was, I don't think you can consider it a selling point. Or much of a central conflict, for that matter, since it was resolved in a single, short, not-terribly-well-regarded module series.
The rest seem to me textbook examples of 'lots of little conflicts.' *None* of those speak to my experience of the Realms, except for the Zhents. My experience of the Realms was focused on Zhentil Keep as the primary antagonist in AD&D, and Thay as the primary antagonist/sometime patron in more recent years. I would never have thought of Grazzt as 'iconic to the realms,' and Shar/Selune is something I don't recall ever dealing with.
I have to go with Erik on this one.
Psion said:
I think that having lots of little conflicts that have the potential to be used by the DM is not so much the same thing as having a larger, more crucial conflict that will likely be used as a central identifying feature of a setting among different groups, and thus build a shared experience regarding what the setting is really about.
Again, I don't think either FR or Greyhawk had this
at all. Eberron, which also appears to be doing well, doesn't have it either. Neither did Mystara/the Known World.
Psion said:
I don't want to come across as asserting that this is the one litmus test for whether or not a setting will be successful. I will rephrase to say that I do believe a strong central conflict is a major factor in the success of a setting, and one that Spelljammer lacked that might have given in more enduring and widespread acceptance.
Honestly, the scro/elf conflict in Spelljammer always seemed more central to the setting to me than any conflict in FR or Greyhawk. It seemed like something you could avoid, but not really ignore - if war broke out, your privateering/merchantman/adventurer PCs might not get involved, but only because they made a point of not doing so. The default assumption was that sooner or later you'd probably get sucked into the conflict. At least, that was the impression I got, how I ran the setting, and how I've seen it run.
By contrast, in FR or Greyhawk I never felt like there was a conflict I'd have to actively avoid if I didn't want to participate. Thay invading Rashemen? That's, like, a dozen countries away! Zhents on the move? There's plenty of uninvolved countries. Drow attacking Icewind Dale? Has my character even *heard* of Icewind Dale? The Greyhawk Wars would qualify for Greyhawk... but again, controversial/unpopular setting-shaking event.
Psion said:
Market position and word of mouth will play parts as well, but among those settings that persevered against the odds and gained a significant and enduring following, I notice that the pronounced nature of a central conflict. Midnight, anyone?
Iron Kingdoms, anyone? I don't know, I just don't see it as a major factor.