Hypersmurf
Moderatarrrrh...
How do spells like Feeblemind (Int=1), Divine Power (Str=18), and Polymorph (Physical Attributes = average), that set attributes to a "fixed" value, interact with bonuses and penalties?
What bonuses or penalties can the spells "see"?
eg - Feeblemind cast on a character wearing a +6 Headband of Intellect. Is his intelligence 1 or 7 for the duration of the spell?
eg - Feeblemind cast on someone who has suffered a point of temporary Int damage due to Id Moss Poison. Int 1 or 0?
eg - Someone (base Int = 10, say) suffering a point of temporary Int damage after Feeblemind is cast. Int 1 or 0?
eg - Divine Power cast on someone who is exhausted. Strength 18 or 12?
eg - Divine Power cast on someone already under a Bull's Strength spell (+2 enhancement). Strength 18 or 20?
eg - Divine Power cast on someone with a +2 inherent bonus to Strength. Strength 18 or 20?
eg - Polymorph cast on someone with a +2 inherent bonus to strength. Strength [Average] or [Average + 2]?
-Hyp.
What bonuses or penalties can the spells "see"?
eg - Feeblemind cast on a character wearing a +6 Headband of Intellect. Is his intelligence 1 or 7 for the duration of the spell?
eg - Feeblemind cast on someone who has suffered a point of temporary Int damage due to Id Moss Poison. Int 1 or 0?
eg - Someone (base Int = 10, say) suffering a point of temporary Int damage after Feeblemind is cast. Int 1 or 0?
eg - Divine Power cast on someone who is exhausted. Strength 18 or 12?
eg - Divine Power cast on someone already under a Bull's Strength spell (+2 enhancement). Strength 18 or 20?
eg - Divine Power cast on someone with a +2 inherent bonus to Strength. Strength 18 or 20?
eg - Polymorph cast on someone with a +2 inherent bonus to strength. Strength [Average] or [Average + 2]?
-Hyp.