Makes it a tad bit more difficult to loot the magic items and treasure.![]()
No, no. I'm sure the mansion just turned into a giant smelter and all the gems and liquid gold just flowed out a pipe on the side.

Makes it a tad bit more difficult to loot the magic items and treasure.![]()
No, no. I'm sure the mansion just turned into a giant smelter and all the gems and liquid gold just flowed out a pipe on the side.![]()
If you have the cash then you'd almost prefer them dead as Revivify will bring them back with 1 HP. The only downside of death is your magic items slide off you as they are no longer attuned. The fact that you kinda do prefer them dead is a bit of a problem. Maybe the Rez spells should also work on 0 HP characters, or things like Spare The Dying should bring them back to 1 HP. It seems like they really don't want a cantrip that can give healing while at the same time there are lots of things that can heal you on a trigger like killing an enemy.
In my high-lvl game the other day, a wizard cast meteor swarm on top of an enemy's mansion, followed by earthquake to swallow the burning remains down into the earth. It was a stylish form of urban renewal. 30 seconds and boom, no more mansion.
It was nice in earlier editions, when Rope Trick lasted for eight hours. Only one hour is really lame.
It was nice in earlier editions, when Rope Trick lasted for eight hours. Only one hour is really lame.
Rope Trick pretty much guarantees a successful short rest. That makes it incredibly valuable in my opinion. Leomund's Tiny Hut blows it out of the water but that's also a 3rd-level spell.
It seems to me that, while it's situational, witchbolt could work if someone else in the group can grapple, hold, or otherwise immobilize an opponent.
Sure, it's not an amazing option, but if you have any desire to conserve spell slots, you'll be making a decent contribution with a single slot.