Spider's Path

Aidan couldn't help but blink at the dwarf's response. "Uh, pardon Martomum, but when I said understand, I meant I'd hear what you say, but not know what you mean. As if we spoke another language? Yer accent is hard fer me ta catch sometimes..."

However, he did understand what the dwarf was saying now(he thinks anyway), and so he followed the dwarf after collecting his javelins, wiping the blood and the like off in the grass as he did his best to keep up with the dwarf, his muscles still weakened from the poisonous bite the spider delivered. The wound still burned and the boy was starting to wonder if he was cut out for this whole 'army' thing...
 

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Once Claude got back to his feet he was still unable to hear anything due to a ringing in his ear that was a left over from the divine energy. Claude noticed quickly that the group was setting up for the night and hew helps out as best he could without his hearing. After a few minutes he regained his hearing and most of his sense of mind. he staryted to recall excatly what he had seen. he recalls seeing a face that he recalled from somewhere but the light obscured it but he knew that the face was that of a protector, it made him much more confidant.

Claude soon moves over to the new warrior in camp that he rembered fought valiantly against the ettercap and his spider minions, he remebered something about Onesimus being his name. "Bonjour, mon nom est Claude Francois Grignard, I am sorry that I did not react to you after my... well you know. I was unable to hear you and I apologize," Claude says as makes a small bow in front of the man "but may I know who I am apologizing to but I have heard that your name is Onesimus, am I right to assume that you are he?"
 

Onesimus is snapped out of a trance like state caused by staring at the fire by an unfamiliar voice. He immediately stands as the tall aged warrior address him. He is a little taken back by the bow, a courtesy he was unaccustomed to. He meets it with a bow and an extended forearm. A greeting he was more familiar with. "Aye, that's me. What exactly did happen? I thought you were being attacked somehow." Onesimus begins to sit back down by the fire as he gestures to Claude that he is welcome to join him. Onesimus retrieves his fire-poking stick from underneath him and begins working the fire to get the flame burning brighter again.
 

[sblock=OOC] sniff :.-( sniff :.-(

I do so love all this comradere[sp?] it looks like I will have to post bonus XP this Fri. B-)

But alas as an evil DM :devil: I must break it all up with the sounds of combat. Truly I am sorry but the gnolls would not waste the chance to attack while you are at a weakened state. Just three of you (Greyhay is around though ;) ) And I will have Aidan and Martomum on the way. But before all that

Oh and ghostcat, Trinham can cast flare he will just need someone to sit him up so he can see his target. :) [/sblock]

The fire cackles as the warriors talk, the sun is only about half an hour from setting fully but the trees make it seem like dusk. Everyone wonders when Martomum will return and how long they should wait, when from out of the woods comes three crude arrows two land near the fire (one close to Trinham) and the third between Onesimus and Claude. The attack is followed by the "yipping" of several dog faced humaniods, as the charage out of the dark into the makeshift camp.

[sblock=combat]
no map there are four gnolls (AC:15 HP:11) charging in, one for everyone, include your actions and init in Round 1 post plz [/sblock]

******************************************

Finding the gross nest of the Madd Eatercapp was not difficult, it is a large tree covered in webs and with dozens of dead animals and a few humaniods everywhere. Martomum searches around the trees base for a little bit before finding what he is after. With Aidan's help the dwarf pulls a wooden box from the roots of the tree. "Tis wills be 'ines. Comin' laddies 'ets get backs."

[sblock=time travel] For the record the nest was only about 200 yards from the path so Martomum and Aidan are not to far behind. [/sblock]
 

Lora sprung up in to action and took on a battle stance. "I told you we should have held them off before advancing towards the spiders!" she hissed with frustration at her companions.

The slim girl held her weapon with her left hand and reached in her spell component pouch, producing a pinch of white soft wool. She gripped the piece in her clenched palm and blew it softly in the air, whispering a set of words in Old Elven: "Vilyesha angraderla sn'ieen."

She then raised her head and shouted: "TO ARMS! THE HORSEMEN ARE RETURNING TO AID US!" As she spoke, the sound of a group of about eight riders could be heard approaching from the direction opposite to the one that the Gnolls had emerged from.

[sblock] Lora's Initiative: 14+2=16

Actions: Stands up and mounts her Glaive so that it is ready to use after the spell has been cast (move action probably is required).

She then casts Ghost Sound as a CLVL2 Wizard, attempting to replicate the sound of eight heavy horsemen approaching the campsite. The spell has a range of 30 ft at this level, and she aims to affect all four Gnolls with it. Will save DC for disbelief: 14

Prepared spells:

0 level: Daze, Prestidigitation, Mage Hand, Ghost Sound
1 level: Enlarge Person, Sleep, Backbiter[/sblock]
 

The arrow thudding near to his face snaps Trinham's attention back from a semi-conscious state, where he was half dozing and half listening to the conversation going on around him, to full awareness. Thinking quickly he says ""I can help but I need to see where I'm targeting my spells. Can someone please help me sit up."
 

Jareth stands up, pulling his chain from his belt. He lazily twirls it with one hand as he pulls a pinch of multicolored sand from the small pouch on his belt. A nasty smile comes across his face as he sees the gnolls come closer. His weaponry failed him in the last fight, so this time he'll go with his magic...

[sblock=OOC]
Jareth AC 15, HP 8/10, still poisoned so STR is 13.
Init: 16.
Standing and drawing weapon and readying a color spray, if I can catch two or more gnolls with it. It's Will DC 14.
And if my Init is better than theirs, they will provoke an AoO from me when they close (10 ft. reach and removing/replacing a hand on a weapon would be a free action), and I will take the only one I get... Attack bonus +2, damage 2d4+1.

Spells:
lvl 0 (0/3 cast): Touch of Fatigue, Acid Splash, Ray of Frost, Disrupt Undead
lvl 1 (1/3 cast): Color Spray, Shocking Grasp
[/sblock]
 
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Onesimus round 1

Onesimus sees the arrow split him and the aged warrior and immediately goes for his sword. He thinks to himself... two wizards with reach weapons, an archer, and a paralytic. I need to get to the front line and buy them time.

Onesimus with sword in hand tries to position himself 10-15 feet in front of the party in the direction of the gnolls with his sword at the ready for the gnoll who closes the gap the first.

[sblock=stat]
HP: 13
AC: 16
INI: +1
Greatsword / +4 / 2d6 + 4
[/sblock]

[sblock=action]
Draw sword and move

Ready an attack
initiative = 1d20+1=2,
attack roll = 1d20+4=22,
damage = 2d6+4=10

[/sblock]
 

Aidan gagged, trying his best to keep his meal down and succeeding for the most part, settling for a bit of dry heave before recollecting himself, and assisting Martomum as he was told(as best he could, given his trouble understanding the dwarf's accent...) and began heading back to camp.

[sblock=OOC]
Would Aidan and Martomum be able to hear either Lora's shout or the Gnolls attacking? If so, Aidan would immediately begin sprinting/running towards the sound of Lora's voice until he got to where he could begin helping the combat via javelin or melee.[/sblock]
 

Claude was mildly shocked by the arrow that land near him. He was on one knee when he heard Trinham call for help. Thinking quickly he took the pole that held up his tentand went over to Trinham. "I hope this will help you." Claude says as he sits up Trinham, puts the pole through the neck hole of Trinham's shirtand into the ground to prop him up.

[sblock]
Initiative:1d20+3=6
would that work out to be a whole turn?
[/sblock]
 

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