Splatbooks to Beware of?

Thanee said:
The new abilities are neat, but not overly powerful. Most are just flavor and hardly useful at all. ;)

The biggest gain is Cooperative Metamagic/Metamagic Effect, which allows you to apply Metamagic for free with a huge Spellcraft check a few times per day. That's what I meant, where you can deliberately break the class by having way too much Spellcraft and using feats like Persistent Spell (i.e. making the Cleric's uber buffs all persistent with Take 10).

The biggest loss is probably the immunity to death spells and effects. ;)

Bye
Thanee
Oh, I know what the new abilities are. I just didn't know about changes made to the old ones.

But yeah, not being able to stack Empowers can hurt...certainly not like in the old days when one of my players randomly decided to covnert Sunless Citadel to a level 21 dungeon and let me make Prospero, the Epic Incantrix. Prospero's Persistent True Seeing was a real problem, especially when the GM forgot about it, and then after killing the 10th-round worth of 10 elder ooze elementals who were popping out of the enemy druid's spell per round (by myself, ten per round with Metamagicked Horrid Wiltings) I said, "There's no way he can do this. Are you sure you remembered my Persistent True Seeing?" And he said, "Oh crap, I forgot to tell you it was all an Illusion."
 

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Oh, and the Spellcraft check is pretty low for my game, actually. I guess that may just be because the party's level 20 Incantatrix Archmage is looking into making a DC 100 Spellcraft check to perform a particular ritual (scarily, she can do it on a 1 once she takes a level in Exemplar and hires this one particular MiniHandbook Marshal...)
 

As I said... I don't think any "problem" comes from the Incantatrix class itself, rather the surrounding influences. ;)

Even at 20th level a ~ +100 in Spellcraft is kinda ridiculous. :p

Bye
Thanee
 

Thanee said:
As I said... I don't think any "problem" comes from the Incantatrix class itself, rather the surrounding influences. ;)

Even at 20th level a ~ +100 in Spellcraft is kinda ridiculous. :p

Bye
Thanee
Oops, I didn't mean to say succeed on a 1. I meant to say automatically succeed. Not quite +100, but able to take 10 thanks to Exemplar ;)

Well, her next level puts her at 21. That means she take Epic Skill Focus. And Skill Focus. And Magical Aptitude. And she's going to rent a +12 stat item for Int, putting it up to 52 (+21). And take 10 from Exemplar taking 10 (46 total) and +21 from the Marshal's Aura (67 total) and +2 from Inspire Competence (69 total), then using another epic bard song to get a morale bonus to stats (75 total), an Aid Another check from an Epic Loremaster for another +6 (81) and 24 ranks (105).

Its costing her up the nose to do this, but she thinks it will let her gain a synergistic bond to the source of all magic that will go straight to her before passing to the Goddess of Magic or anyone else...
 


Rystil Arden said:
Persistent Divine Power is a spell that only epic casters can cast (level 19).

I did goof, but I don't see where you get level 19 from. It would only be 10th level...

Doesn't Wraith Strike only work for your next attack? I don't have CV with me. Even if it not, Persistenting it should work out as like Persistenting True Strike, since they are similar in style.

As others pointed out, it has a 1 round duration and is therefore eligible for Persistent Spell.

I agree with you that Divine Metamagic+Persistent Spell is broken, however, I've yet to see any examples of a spell that would be worth making persistent but which would not be broken. Speaking as the player of a spellsword type, making 3.5 shield persistent would be pretty dodgy even at +4 levels and it's not close to worth it at +6. Persistent Wraithstrike would be too good for an epic spell. For cleric spells, it's the same thing. Divine Favor is the only spell that looks remotely close to being worth casting as a persistent spell. (And even then, it's only worth doing because of the 1 quickened spell/round limitation).
 

Elder-Basilisk said:
I did goof, but I don't see where you get level 19 from. It would only be 10th level...



As others pointed out, it has a 1 round duration and is therefore eligible for Persistent Spell.

I agree with you that Divine Metamagic+Persistent Spell is broken, however, I've yet to see any examples of a spell that would be worth making persistent but which would not be broken. Speaking as the player of a spellsword type, making 3.5 shield persistent would be pretty dodgy even at +4 levels and it's not close to worth it at +6. Persistent Wraithstrike would be too good for an epic spell. For cleric spells, it's the same thing. Divine Favor is the only spell that looks remotely close to being worth casting as a persistent spell. (And even then, it's only worth doing because of the 1 quickened spell/round limitation).
I missed the number 0 and hit 9, which is right next door ;)
 

21st, tho. ;)

Elder-Basilisk said:
I've yet to see any examples of a spell that would be worth making persistent but which would not be broken. Divine Favor is the only spell that looks remotely close to being worth casting as a persistent spell.

Yeah. It's really about the only one at +6.

Persistent Spell should be +4 and only work on arcane spells.

Bye
Thanee
 


anon said:
What is the actual name of this spell?
Shivering Touch, page 104

Touch spell, 3d6 Dex damage, no save, but spell resistance:Yes.

Next on the page is Shivering Touch, Lesser, 1rst level, 1d6 Dex, otherwise identical.

Of course, this is the same volume that contains Bonechill, a spell that freezes solid corporeal undead (and only undead) - and has a Fort save. Undead are immune to any effect that requires a Fort save. Duh.
 

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