Cheerful Coffin
First Post
lol! Well we've all done that atleast once.diaglo said:or the player could just cheat. and not write down the spells he prayed for that day.

lol! Well we've all done that atleast once.diaglo said:or the player could just cheat. and not write down the spells he prayed for that day.
FormidableDice said:I'm starting a new campaign with my normal group. One of my players wants to play a cleric with no memorization. "Like a sorceror" he says.
Does any one have any sources for such a class? How do they play? Are they balanced? Any reason not to allow such?
Thanks in advance,
FormidableDice
Voadam said:I'm playing one from the UA variant in a pbp game. no problems so far and feels balanced.
Li Shenron said:1) Spells per day: take the PHB Cleric/Druid table (without domain spells slots) and add 1 more spell/day for each spell level.
2) Spells known: use the Sorcerer PHB table as a basis, but clerics choose their spells from the cleric list, and druids from the druid list obviously.
In addition, clerics learn the domain spells (2 domains as usual, 9 spells each) automatically, while druids learn all the Summon Nature's Ally spells (9 at all).
Everything else remains exactly the same.![]()
S'mon said:I use existing spells/day table (w WIS bonus) and use the same table for number of spells known (no bonuses), plus the free Cure or Inflict spells, then treat Domain spells separately - you know 1 per level & can cast it 1/day. Seems to work great, and well-balanced. Clerics need to know a reasonable number of spells or all they get is the healing-type spells, Raise Dead & such.