While I like the mechanics behind Brute, do we really need another generic fighter? Champion already does that pretty well.
The idea of the gnome as the tech-involving inventor really caught on as it gave them a unique identity. Something they had to themselves that wasn't being compared to other races
I mean, Chance just described why some other ones haven't caught on "They're dwarves but more different" isn't exactly an inspiring concept for a player race. Being inventors was the first time they got something of their own, along with the whole heavy fey influence in 4E
Gnomes = Elf Halflings?![]()
That may be true, but laser cannons also would have given them a unique identity. Doesn't mean that it fits with the genre/aesthetic that many people want to imagine when playing D&D.
Otherwise... yeah, they are the strange child of halflings and dwarves. They mine and smith like dwarves, but they are shorter, less hairy and live in hills like halflings, but no one in their entire civilization farms so they aren't halflings and I guess no halflings smith either...It just doesn't work out if you have to assume they can create sustainable cities and villages. Smithing and Farming are jobs too important to just not do.
Weren't Mystaran gnomes into mechanisms and magic analogues of technology? Was it just the Top Ballista supplement, or a more general setting thing?As I recall, one of the 2E settings birthed the Gnomes as mad inventors (I believe you were right - it was Dragonlance) and then they became fey related... I prefer the humbler, homier, sneakier, Dwarf related ones myself.
*edit* for clarity and rambling memories![]()
It works out if they trade what they do for what someone else does. It's basic economics. In the real world specialization improves productivity and requires trade to gain what else we need / want. None of us are independent of others on an individual level and nations are not on that level. So, having fantasy races specialize just requires a system of trade among the different races. Next up comparative and absolute advantage... agh!!! I'm at work
*edit* I teach. History, political science and economics. I had a flashback to basic economics...
Weren't Mystaran gnomes into mechanisms and magic analogues of technology? Was it just the Top Ballista supplement, or a more general setting thing?
I don't like the Dragonlance Tinker gnomes because they were a tragedy (race cursed by their creator IIRC) that was generally just used for comic relief.
The Eberron Gnomes, I am a fan of however, but they are much closer to the Forest gnomes of previous incarnations than the Tinker gnomes of Dragonlance. Their society and place in the setting feels much more unique and coherent to me than gnomes from other settings.
LOL, I can feel that. Just took a macroeconomics class in the last few years.
The problem with that theory is that such a system of trade generally doesn't exist in our conceptions of these fantasy worlds, and even in our world very few countries that are well off import ALL of their food. And the big advantage we have in the modern world is high levels of transportation. You may be able to create portals or gates, but we generally do not see high magic used in that way.
So, theoretically possible, but not what happens. Then you've got the problem of "hidden gnome villages" suddenly being massive trade hubs...