Spring attack and haste: stop me from getting cheesy


If we're going to get cheesy then here ya go.

Greater Haste
Transmutation
Level: Brd 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creature moves and acts more quickly than normal. This extra speed has several effects.
On its turn, the subject may take an extra action. The extra action may be taken before or after their attack. The extra action can also be split into two partial actions. The partial actions can be split to take one before and one after the character's attack.
The subject gains a +4 haste bonus to AC. The subject loses this bonus whenever it would lose a dodge bonus.
The subject can jump one and a half times as far as normal. This increase counts as an enhancement bonus.
Greater Haste dispels and counters slow and Greater Slow.
:p
 

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Piratecat said:


Well, the tricky part is getting the full attack. Otherwise, it's not too hard to get in, get one attack, and get out. The pounce ability (allowing a full attack after a move) isn't available to very many creatures.

You can't get the full attack and spring attack with haste. I emailed the sage about it some time ago and he said no. It also is in the newest D&D FAQ.
 

Pounce + haste is awesome. It does not allow for spring attack, but mobility would certainly be of help. Other than the Geomancer or changing your form with polymorph or shapechange, I see no 'official' way for a character to get the pounce ability. Expect this as the next wave of cheese...

Looking at the Geomancer, the pounce ability is only at Drift 4 (7th level), so you could get it at character level 13 (Wiz3/Drd3/Geo7). THen add 7 levels of whatever smackdown meets your fancy...

-Fletch!
 

What you would need in order to pull off the stunt that you're talking about is some way to cover distance as a free action. It would seem to me that you could, for example, cast a Quickened Teleport spell, make a Full Attack action, and then move with your Haste action. Or maybe you could use your Haste action to do a partial charge, then take a Full Attack, and if you had a very high Tumble score, make a 10' adjustment. That's if the GM doesn't rule that moving during the Haste action precludes an adjustment move.
 

Synicism said:
What you would need in order to pull off the stunt that you're talking about is some way to cover distance as a free action. It would seem to me that you could, for example, cast a Quickened Teleport spell, make a Full Attack action, and then move with your Haste action. Or maybe you could use your Haste action to do a partial charge, then take a Full Attack, and if you had a very high Tumble score, make a 10' adjustment. That's if the GM doesn't rule that moving during the Haste action precludes an adjustment move.

Very good. Of course, Dimension Door is a lower level, and safer, spell to use. This would make it 8th level, though.

Someone who can cast 8th level spells is not likely a good melee fighter.

However..., perhaps an item... It would be expensive, priced out at 8th level, but a quickened DD in an item might do the trick, if that's legal. I'm not quite sure about "free action" items when normally it takes a standard action to activate an item. It certainly would be expensive enough.

It would be designed as an escape item, naturally, but could also be used for offense as Synicism pointed out.


ed: Whoops - "After using this spell, the character can’t take any other actions until the character's next turn."

No problem, though. Partial move, full attack, free action DD away - even better, no AoO that way, perhaps, since it is a free action.
 
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Artoomis said:

It would be designed as an escape item, naturally, but could also be used for offense as Synicism pointed out.
The Dimension Door description states: "After using this spell, the character can't take any other actions until the character's next turn." Looks like they included this line to preclude offensive tactical use, even if you Quicken the spell.

Quickened Teleport doesn't have this restriction, but it'd only be really useful inside your own home base. If you're in a strange area, even if the destination is within sight, I'd say that "Seen casually" is the best familiarity you could hope for. That gives you a 12% chance of screwing up. I could think of better ways to use a 9th-level slot.
 

Synicism said:
That's if the GM doesn't rule that moving during the Haste action precludes an adjustment move.

Depends how your DM views the FAQ: truth, aid, or junk. I used ot view it as 'truth', but am slipping toward 'aid'.

-Fletch!
 

Probably the most effective way to do this is a partial charge on the haste action, a full attack, and then a quickened dimension door to beat feet away. Interesting, and a good idea that I hadn't considered. Thanks!
 

How about using the hustle power?

Round 1: Haste, hustle
Round 2: Partial charge in (from hustle,) full attack, move out (from haste)

Unless of course there's been errata to the effect that the extra partial actions don't stack - but having carefully read the two descriptions I think they do as written (hustle specifically mentions that "[the extra partial action] benefit counts as an enhancement bonus," however haste only mentions that the increased jump distance counts as an enhancement bonus, stating after the section on increased jumping distance "this bonus counts as an enhancement bonus" rather than "these bonuses count as enhancement bonuses" which would include the extra partial action {my italics}.)
 

Also: if you have the right kind of ally, you could use the haste action to move up, take your full attack, and then have your pal use his telekinesis ability to get you the hell out of there. You'll get AoO'd on the way out, though.
 

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