Spycraft 2.0 is awesome!

Morgenstern said:
Just as a point of idle curiousity, when people are taking swipes at d20 Modern, do they usually count in stuff by the third party folks as fair game when trying to drum up problems with the main game :P?

No, there are sufficient problems in the d20 modern core book that it's really not necessary. :lol:
 

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I got a chance to give SC2 a quick look yesterday. It looks good, but I have a question for those that have bought it and are familiar with D20 Modern. How easy would it be to port over Advanced Classes, mutations, cybernetics, and such from the D20 Modern line?

Kane
 



Morgenstern said:
Just as a point of idle curiousity, when people are taking swipes at d20 Modern, do they usually count in stuff by the third party folks as fair game when trying to drum up problems with the main game :P? Mythic Dreams clearly felt that the gaming populace could tell a not-entirely-uncommon Latin word from the followers of the religion that chose to appropriate it to describe themselves :).
Gnosis and its derivatives are Greek. That pointless trivia aside, I don't think tarring d20M with third-party products is any more fair than slamming D&D as a game because of the tidal wave of third-party dross produced for it. Third-party support can only be a positive, because you can ignore anything you don't like. Of course, that applies to Spycraft as well (HINT HINT HINT!).

Then again, Dark Inheritance has an entire divergent Catholic sect lurking under the Vatican who kill for God as a main faction, character options for literally being descended from the gods of myth (plural), and open the show with blowing up Jeruselem, so maybe examining modern Religious themes are part of the feel they were trying to evoke.
Actually, one of my few problems with DI (the original d20M edition) is that I felt some of the religious stuff was badly done. In particular, the suggestion that Ariel Sharon was secretly building an army of fanatical Jewish terrorists to attack the Christian nations of the world was nonsensical (not to mention in poor taste). Was this removed from the PbS version of the game?

The thing that cracks me up is reactions to the art. Beyond being a wildly sudjective element (we all knew that) , in some places it gets described cartoony and booing and hissing follow, other places it's described as being "like Danger Girl" and then much oooing and ahhing ensues :). Can't win them all, but man, we did try :D.
The reaction to the art is frankly baffling. As I've said elsewhere, I must own the Double Secret Edition of the Spycraft 1.0 corebook because my copy has art that is in most places much more "cartoony" than the sweet CCG art used in Spycraft 2.0.

KoOS
 

Ow! Ow! OW!

You can stop twisting my arm now Phil, I bought it!

Seriously, it is every bit as nice as you were saying. I am seriously liking it.

The Auld Grump whop opened the box containing the book this morning before going to work... then had to wait eight hours before doing more than looking wistfully at the covers...
 

Morgenstern said:
The thing that cracks me up is reactions to the art. Beyond being a wildly sudjective element (we all knew that) , in some places it gets described cartoony and booing and hissing follow, other places it's described as being "like Danger Girl" and then much oooing and ahhing ensues :). Can't win them all, but man, we did try :D.
I love the art in the new book. I'm really open to any style, on the whole, as long as the artist demonstrates simple things like, oh I don't know, being able to draw the fricking human body. The Spycraft 2.0 art is overall excellent, and sometimes downright stop-turning-the-pages-and-stare-at-the-picture-for-five-minutes stupendous.
 


After reading this thread, and viewing the previews on AEG's site, I had no choice but to order this book. It was one of the only times that I have read anything about a game and began thinking about NPC concepts, what characters my friends might play, and what kind of setting I want to use.

Morgenstern, you and AscentStudios, and everyone who worked on this deserve a big congrats - and that's coming from someone who has only read the previews! The only other book I have anticipated this much is the Dark Legacies Campaign Guide.

One question: Backwards compatibility. How much conversion will need to be done to make the previous edition's supplements compatible with 2.0 (if any)?

Argh...my group has gone from having too few games (just D&D) to having almost too many; Mutants & Masterminds, Star Wars, D&D, Dark Legacies, and now Spycraft.

I think my head's gonna asplode. :uhoh:
 

TheAuldGrump said:
Ow! Ow! OW!

You can stop twisting my arm now Phil, I bought it!

Seriously, it is every bit as nice as you were saying. I am seriously liking it.

:) Happy to hear you're enjoying it.

After more time with it I'm starting to seriously like the Origins. I'm considering scrapping occupations in D20 Future, tweaking the Spycraft 2.0 origins a bit (and adding to them) and using those for my future games.

I also really like the various damage types (stress damage!) and conditions (finally, a condition to represent someone that has been knocked down that's separate from willingly laying down).

I'm enjoying this well enough that I'll make this offer: Any D20 player that buys Spycraft 2.0 based on my recommendation and doesn't find something useful can e-mail me at roninartspresident@yahoo.com and I'll send you a free PDF (my choice). I'll keep this offer open for the next two weeks.

I honestly think there's something in here for every D20 player, whether you prefer fantasy, modern, or future games.
 

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