trancejeremy
Adventurer
Azgulor said:The character classes are first rate. Obviously, I haven't had a chance to take it for a test drive so I don't know what archetypes I can't create, but every example on the short list I ran through my head could be represented by either a core class or a multi-class combination. As a GM, I still may find the d20 Modern classes easier for developing character concepts, but I think Spycraft will be much easier for players. The NPC creation rules may overcome this suspicion, however and make Spycraft the clear winner.
Well, I think d20 Modern has a definite edge here. Although Spycraft 2.0 does a much better job of covering the various spy archetypes than the original (which I thought was more geared toward the Mission Impossible sort of spies), it's not so great at non spy stuff. But then again, the name of the game is "Spycraft", not "Modern Day Craft" or somesuch.
But still, I would have liked to have seen some classes for normal people. The game I had wanted to run using Spycraft was "Bureau 13", a game about paranormal investigation (whose own rules are just really awful). Often the PCs were recruited into the agency because they had a brush with the supernatural, but were otherwise normal people. The iconic B13 agent was a SF writer. One of my favorite character I played was a minor league baseball player. There really aren't classes for those sorts of people.
Though now you can at least do something like the X-files, since there is the "Sleuth" class. (Which would probably work for Kolchak, as well).
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