[OOC:
Kareem's antics bought you back your surprise action. But the older guard with the SKS is gonna chip in and act too. He's too much suspicious already. He's the only one, all other will wait for round 1.
But K&K must spend their surprise actions drawing their pistols. This quickdraw feat is really powerful in a spy game, eh?
Ken can draw or do something else, he hasn't declared yet.
(I shouldn't use intitials for the three of you, or I'll end up designating you as KKK!)
Cover: nothing fixed but there are dozens of worker milling about and carrying boxes. Those boxes might prover cover. Again, be warned that these are dockers working for smugglers who are carrying the boxes. Their reaction might be unexpected. In layman's term, it means a random roll with a secret % of violent reaction instead of the traditional run for cover and hysterics normally associated with bystanders.
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Init.
1 Ken: 13 + 8
2 Soldiers: 19 + 2
3 Ghost: 13 + 3
4 Kareeem: 7 + 4
5 Luddite: 8 + 2
6 Kim: 1 + 3
(only the SKS older guard for surprise round)
Here are the declared actions for the surprise round:
2 - The SKS soldier is going to shoot one of the KKKs as he sees at least 2 of them going for their weapons. I'm waitimg for Ken to declare before deciding.
3 - Ghost shoots the sentry (I think)
4 - Kareem draws
6 - Kim draws
Round 1
The revolver soldier will target K&K, the SKS one will keep shooting, the 2 rear patrols will try to locate Ghost who just shot the sentry.]