Spycraft Meets GI Joe


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Oh goodness, but this does open the door on a lot of unique possiblities, and I must say that yojoe.com website is a great resources for churning up all sorts of evil ideas to spring on Spycraft agents, GI Joe or naught. Now, if I can just find Shipwreck... ;)

By the way, was Skidmark standing last in line when they were handing out codenames? :D
 


While not quite 'Joe', when reading through Spycraft for the first time I was taken by the idea that this could make an excellent replacement for the old Recon (Palladium) and Twilight 2000 RPGs I loved in high school. The problem now is, a lot of players see those rulesets as 'archaic' and aren't willing to give them a try. Spycraft's fancy modern rules and the ease of transition from D&D might change that.

One problem I see is that Spycraft itself doesn't go into a lot of depth about tactical combat. I hate to say it, but I might actually pick up a copy of Afghanistan d20 to see how they are handling mechanics for the modern battlefiield and heavy gear like tanks and warplanes, things Spycraft doesn't focus on.
 

Making Joes

We add a lot of tactical combat options (more movement, tactical "fluid" initiative, and gobs of weapons and supporting skills for weapons) in the Modern Arms Guide, so a recon type game is actually really easy to do already.

Between the prestige classes, the expanded feats and the expanded chases, vehicle combat and vehicle guide included in the Soldier Wheelman Class Guide, a 'Joes'-based game will be a breeze :).
 

Steve Conan Trustrum said:

Oh, nothing, just that he's right on up there with that action figure they did of the Refrigerator. :p

I happen to have that figure. Mint condition, too.

I have Sgt. Slaughter, too for what it's worth.

Not that this has anything to do with D20 or Spycraft... :)
 

The inclusion of GI Joes characters into my Shadowforce Archer Spycraft campaign has been a success. I've played one session since positing this idea to you and it went off well. I have not let on to my players that I am drawing inspiration for my NPC's from GI Joe, as I didn't want them to think that our gritty espionage game was going to do a 180 and become a hooky cartoon. However, it won't be long before they catch on. Hopefully it won't get cheesy.

The first two Joes to get the Spycraft treatment were Scarlett and Major Bludd. Scarlett is an agent for the Company and has been something of an "ice princess" to the characters. While she is currently working on the side of angels, I think there is a good possibility that I may end up having her become a villian. Right now, she's that character that the players love to hate. One of the gang even brought up the fact that Scarlett seemed reminiscent of the GI Joe of the same name, but they all agreed that the NPC was too much of a bitch to be the same character.

Major Bludd was one that no one picked up on. Perhaps they don't remember him. He's a mercenary working for PERIL that they had heard about, one whom the PC's fought with briefly at the end of our last session. In fact, it just so worked out that Major Bludd lost his left eye in the battle. :)

Since this worked out fairly well, I'm going to start thinking about using more Joes. If nothing else, the GI Joe universe provides a plethora of NPC ideas for the Shadowforce Archer setting. My group operates largely out of the African Alliance, so I'm going to be having them run into the Guardians of the Whispering Knife in Egypt; segway to Snake-Eyes, but that's going to be a real obvious one. I'll have to be careful using him. He's everyone's favorite GI Joe.

I'm also working on incorporating a cameo by Wild Bill, everyone's favorite helicopter pilot. He'll be another Company agent, probably someone I'll introduce via Scarlett. Firefly, terrorist extraordinaire, will definately be coming into play as an antagonist to the Alliance. I'm also bandying around the idea of using Destro and his arms syndicate, but again, that'd be something to handle delicately as it's a total give-away.

And there's a good chance that the characters might just encounter a motorcycle gang known as the Dreadnoks, if they ever find themselves down in Australia...

All in all, the GI Joe idea seems like a good one, just as long as you don't take it overboard. Unless you're doing a straight up GI Joe game, that is. Then it's everything goes. But if you're planning to assimilate it into a Shadowforce Archer game, do it subtly. I know that I don't want to get things sidetracked by having the players going off on however many GI Joe stories they might have. :)

Gaius

PS: I don't have stats for any of the Joes I'm using, mostly because I haven't bothered to do anything more than get the numbers and skills I absolutely need to make them work. So no stat blocks or anything like that. Sorry.
 

There are new comics out now as well,

Devil's Due is putting out a new GIJoe comic through Image.

For what it's worth they had Duke working for the company during the seven years since the team was deativated. They are keeping most all of the flavor of the comic with a bit of the cartoon thrown in as well. (Shipwreck's personallity and sense of humor at least)

They have also put out two books so far ($5 each I think) with updates/almost like filecards on Joes and Cobra's.

If you check your local comic store you should be able to find them, the first 4 were one storyarc with so so art, but the storyline and charecters were right on. It's Very good overall so far and has mentioned at least some of what everyone has been up to in the passing time. (families and such)

I just found the site and it's http://www.gijoecomic.com/

I'd love to see any stat blocks for Joe's that people can come up with, and Spycraft is about the only game I think would capture the feel right now. (who knows with D20 Modern, they are using the action dice concept)

YMMV

-cnath.rm
 

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