((Gheist's Attack Roll vs DEF 10: 11=3+3:BAB+3
ex+2:Bracing. Since the guard is surprised and flat-footed, the automatic critical hit reduces the minion to 0 wound points. I'm not going to bother rolling for a FORT save.
Raven's Attack Roll vs DEF 11: 22=14+3:BAB+3
ex+2:Circumstance(Laser Sight). BTW, I just checked the mag again. The listed damage for the P-229 is 1d10+1 and not d12. However, other weapons that use .40 S&W ammo usually do 1d8+2 dmg. Not that I have to roll for damage since the auto critical hit also reduces the guard dog to 0 wound points.))
Gheist slides out from his hiding place and searches for his target. The guard is not wearing armor and is simply clothed in the tan long-sleeved shirt, mocha brown pants and shiny ankle-high boots of Champion Security Inc. A duty holster on his hip holds service pistol.
The security officer is sitting on an office chair, pouring a trio of sugar packets into a steaming cup of coffee as the small dart stings the outer side of the guards left thigh. The guard grips his thigh and doesn't even have the time to utter a desperate cry of surprise or help before the nerve drug courses through his veins, causing instant paralysis.
The guard dog is standing on its hind legs, leaning on the wall with its forepaws, sniffing and barking at the HVAC grate above the soda machine on the western wall. Raven delivers on his promise with a quick, well-aimed shot that strikes the poor pup in the back of the head. Rover ascends to dog heaven, leaving behind crimson splatter marks on the soda machine.
There is a strong smell of sweat, dog fur and coffee in the air.
The security command centre is well-lit office, 20 feet wide and 30 feet long. There is a one-way mirror window on the south side of the western wall where the security officers can observe their colleagues do their good-cop/bad-cop routine in the "chat room". There is a similar window on the south section of the eastern wall, where the officers can look out into a small section of the north-south service tunnel. On the north-west end of the room are two doors. To the left and right sides of the security centre doors are tall lockers secured by a lock and electronic keypad. There are office desks cluttered with loose paper, binders and other sundry office items the middle of the room. A soda machine and coffee maker stand by the western wall (in between the window to the "chat" room and the N/W doors). The northern and eastern walls are dominated by a security console crammed with keyboards, switches, buttons and displays showing the status of the security devices, doors and elevators. There are also two sets of telephones on the console and some comm gear. Below the console are drawers, wastebaskets, a few personal computers and something that looks like a mini refrigerator. Above security console are three tiers of video screen arrays that cycle through the video feeds from the cameras that monitor the various areas of the museum.
After the split-second fracas, the only sounds the agents hear are the soft whining of the fans that cool the electronics and a hum of the ventilation and air-conditioning system.