Campbell
Relaxed Intensity
You're really going to like it.Dr. Awkward said:Why do I get the feeling that I'm going to like it?
You're really going to like it.Dr. Awkward said:Why do I get the feeling that I'm going to like it?
Lizard said:I will be dumbfounded if it does, because it's...uh...dumb.
olshanski said:Good guy paladin has the binding smite mark, which prevents an opponent from attacking anyone else. He intends to use his binding smite to prevent the Herzau demon from demolishing the rest of the party that has succombed to paralysis poison.
Herzau demon has a minor toady follower that has the minimal mark that causes 1 point of damage every time you attack someone that is not the markee.
When the Herzau demon is marked by the paladin, the demon delays for his toady to perform the weaker but still over-riding puny mark, which gives the demon free reign to stomp on the vulnerable PCs.
off the topic of the OP, but it is really quite funny when you throw a sleeping bugbear into a spiked pit trap (Reflex DC20), and the bugbear makes his save...Doug McCrae said:Helpless reduces your dex to 0, so the save is certainly harder. And you can't use evasion any more. But nothing forbids making reflex saves.
Mourn said:Well, I find the "I use Divine Challenge/FighterMark to mark Joe, so it will remove that pit fiend's mark" to be dumb, because it seems to be predicated on the player having no common sense whatsoever.
Also, if a DM is dumb enough to allow something so blatantly nonsensical, then Joe's gotta deal with penalties (or damage) from being marked by someone he will never be attacking.
Well, except threaten the friend with lethal bodily harm. That might interfere with their friendship, although it would solve the ally/enemy dichotomy.
Kraydak said:Nothing lacking in common sense here, beyond marks not stacking. Of course, I'm also expecting Paladins marking foes and then... running away! Send in the bag of enraged rats. They will, eventually, kill the foes. Either by attacking or by getting killed. Either way, the paladin wins. If the paladin's mark means the target gets hurt significantly if he attacks anyone else, the paladin wants other people to get attacked.
Mad Mac said:It leads to splendid inter-party dynamics, I'm sure.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.