Finished the Monday, November 10th session. The party entered the large stone building, exploring three rooms inside, and peering into another two rooms. The entry room contained a large, articulated, sandstone statue, roughly humanoid in form, but apparently nothing more than junk or decoration. From that room, the party entered a cozy, fair-sized den that was brightly lit by a still-active fireplace........strange since the pirate-wizard supposedly died off a few centuries ago.
Nonetheless, the white-veined, black marble fireplace contained a powerful fire, which crackled and swayed strangely, yet it lacked any noticeable sort of fuel. Delwin poked at it with his longsword a few times to no effect, but splashing a little water on the flames caused them to writhe, hiss, and crackle loudly, sputtering and producing a little steam, though the flames continued to burn.
The den contained an armoire filled with personal effects, as well as a bookshelf stuffed with old books in many different languages and subjects. Torgar opened a door into another room, entering only to be attacked by three skeletons! Luckily, after Torgar suffered some a mediocre scratch from one bony claw, Fleown destroyed the undead with the power of Eraekoth, ending the nuisance. Torgar continued to check the small room, finding two doors along the north wall. One door led down some stairs at least a hundred feet or more, into darkness, and the party decided to leave that corridor alone for now.
Torgar opened the other door, and saw a well-lit, luxurious bedroom, with a large canopy-covered bed, high-quality desks and armoires, bookshelves, some plush rugs, and more. The room was lit by some sort of magical torches, but it was not entirely uninhabited.... A stone statue, about 10 or 12 feet tall, walked up to the doorway and addressed the group, stopping a few feet away. The statue, a finely-chiseled piece in the form of a female human in noble finery, warned the group not to enter the chamber, or else face the wrath of the pirate-wizard.......
Torgar threw an axe at it.
Fleown suggested chucking stones or clubs at it to see if it was dangerous or anything, but Torgar just chucked an axe at the statue. The axe bounced off harmlessly, as did the next few weapons hurled at it while the statue suddenly began to stride towards Torgar. The dwarf was instantly smashed into a bloody, ugly mess with one crushing slam of the statue's elegantly-chiseled, magically-animated arm. The party immediately fled the building when Torgar was slain, and the statue did not follow them outside, instead halting at the entry door and staying inside.
The party talked, then tried going back into the building. The statue had left the entry room, though no one knew where it had yet gone off to. The party closed both doors of the entry room, deciding to stay inside and avoid the nasty storm brewing outside. While they warily rested within, a search group from the S.S. Fortuna entered, though the party was suspicious at first. The storm was growing worse, and a nasty tidal wave was on the way, about to destroy anything on the island and those nearby, so a group was sent out to find the party, while other groups sought out the marines treasure-hunting on other islands in the area.
The marines, accompanied by one of the Fortuna's other sailors, a gnomish cook named Griddle Macintosh, informed the party of the current situation, and it was decided that the stone structure should be sturdy enough to weather the tidal wave. So, everyone huddled down inside the entry room of the pirate-wizard's former abode......
((Note: The party composition has been updated in the original S.S. Fortuna thread under Questing For Adventure))